Home > Rulebook > Perks > Defender > Dodge Roll
You roll out of the way of your attackers.

Prerequisites: Dive, +10% Agility, Level 3 TP Cost: 1 SP Cost: 50 Descriptors: Defence Casting: Agility Range: 5m Components: N/A

You perform a roll, which allows you to be unable to be hit during the roll. You can roll in any direction for about 5m as long as it’s on the ground, if you are hit at the very end of the roll, you take double damage.

Cantrip – You receive a +20% bonus to all Performance actions made to dive.