Home > Rulebook > Perks > Defender > Armour Stance
You know how to wear armour more effectively.

TP Cost: 1 SP Cost: 10%, 25 per round
Descriptors: Defence, Utility Casting: Fortitude
Range: Self Components: F

You activate your stance with your armour, depending on the armour, you gain the following benefits while this mode is active.

Unarmoured – You regenerate level x 5 HP for each round you are not hit.
Light – You gain a +20% bonus to all Stealth and Dodge actions.
Medium – You receive 50% less fall damage and spend no TP to block.
Heavy – Flip a coin, on heads, the attack deals no damage.

When using this with power armour, the equivalent to the armour is used, Exoskeleton functioning as Light, Powersuit functioning as Medium, and Tankplate functioning as Heavy.

Cantrip – Your Maximum Dodge Bonus for all armours is increased by +10%