Confusing Strike
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You strike in a vital point, confusing the opponent extremely.
Prerequisites: Dazing Strike, +10% Muscle, Level 3
TP Cost: 0 SP Cost: 50
Descriptors: Physical Casting: Muscle
Range: Weapon Components: S
You perform a special strike, affecting the opponents senses, on a successful hit, your target must take a Rationale action (DC equal to weapon’s modifier), on fail, they are confused for 1 round. If they were to succeed, they instead become dazed for the rest of the round.
Cantrip – When damaging dazed or confused targets, you deal +20% more damage.