Home > Rulebook > Gamemastering > Traps, Hazards & Special > Traps
During your adventures, you’re bound to encounter multiple kinds of traps, sometimes placed by people or creatures long before you, protecting something that they dearly don’t want removed from their location, others placing traps to hinder you, or even you, yourself, defending yourself from others. Traps can be useful in multiple ways, usually signalling to something worth taking.

Laser

Damage: – Range: –
Save DC: –

Tripwire Trap

Damage: – Range: –
Save DC: –

Spinning Blades

Damage: – Range: –
Save DC: –

Rope

Damage: – Range: –
Save DC: –

Portal

Damage: – Range: –
Save DC: –

Placement Trap

Damage: – Range: –
Save DC: –