• Skip to primary navigation
  • Skip to content
  • Skip to footer
Metanoia Engine Metanoia Engine Your one-stop-shop for anything Metanoia Engine related!
  • The Heist
  • Rulebook
  • Blog
  • FAQ
  • About us!
    • The Rulebook
      • Getting Started
      • Basics & Ability Scores
      • Levelling
      • Races
      • Traits
      • Perks
      • Powers
      • Feats
      • Equipment
      • Crafting
      • Gamemastering
      • Bestiary
      • NPCs
      • Environment
      • Religion & Theology
      • Factions
      • War Tactics
      • Variant Rules

    Hazards

    Hazards

    • Black Mold
    • Grey Goo
    • Radioactive Pile
    • Tar Pit
    • Quicksand
    • Pitfall

    Home > Rulebook > Gamemastering > Traps, Hazards & Special > Hazards

    Black Mold

    Damage: – Range: –
    Save DC: –

    Grey Goo

    Damage: – Range: –
    Save DC: –

    Radioactive Pile

    Damage: – Range: –
    Save DC: –

    Tar Pit

    Damage: – Range: –
    Save DC: –

    Quicksand

    Damage: – Range: –
    Save DC: –

    Pitfall

    Damage: – Range: –
    Save DC: –

    • Contact Us
    • Discord
    • Patreon
    • Facebook
    • Bluesky
    • Twitter
    • Tumblr
    • Instagram
    © 2025 Metanoia Engine.

    Acknowledgement of Country

    Metanoia Engine acknowledges the Traditional Owners of Country throughout Australia. We pay our respects to all Elders past and present and would like to pay respects to the Burramattagal of the Dharug nation and the Miyurna of the Kaurna nation for allowing us to develop our game on this land.

    If you are Aboriginal or Torres Strait Islander and would like to help, please click here.