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    Hazards

    Hazards

    • Black Mold
    • Grey Goo
    • Radioactive Pile
    • Tar Pit
    • Quicksand
    • Pitfall

    Home > Rulebook > Gamemastering > Traps, Hazards & Special > Hazards

    Black Mold

    Damage: – Range: –
    Save DC: –

    Grey Goo

    Damage: – Range: –
    Save DC: –

    Radioactive Pile

    Damage: – Range: –
    Save DC: –

    Tar Pit

    Damage: – Range: –
    Save DC: –

    Quicksand

    Damage: – Range: –
    Save DC: –

    Pitfall

    Damage: – Range: –
    Save DC: –

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