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Survival is an important aspect when adventuring, most living things require food, water, sleep and entertainment to function and do their everyday activities. Sometimes in adventures, people don’t have access to food, water, sleep or entertaining activities, and that impacts how they will perform in every situation.

Nourishment

Nourishment is very important in the universe, being the reason for all life to exist, typically, one must eat the equivalent to 1 days worth of food each day, with different food and beverage items such as rations and water respectively providing different amounts of nourishment.

You may consume more then your necessary nourishment levels, however, this does not grant any benefits. If you go equal to one full day over any span of time without consuming any food or beverages, you will become famished. If you go another full day over a span of time without consuming any food or beverages while being famished, you will become malnourished. If you go another full day over a span of time without consuming any food or beverages while being malnourished, you are immediately at death’s door.

If you consume the equivalent of 1 day worth of food each day for a week, by the end of the week you will fully regenerate all Stamina Points.

Rest

Resting helps the body regenerate and recuperate over a long adventure, you will need to rest lots to either let time pass, allow your body to rest briefly or for other, stranger purposes. Most creatures require rest. To get the required amount of rest, you must rest for the equivalent of 8 hours a day everyday.

You may rest more then is necessary, however, unless you are fighting off a sickness, this does not grant any benefits. If you go equal to one full day over any span of time without having at least 8 hours of rest, you will become tired, if you go another full day over a span of time without having at least 8 hours of rest while tired, you will become exhausted. If you go another full day over a span of time without having at least 8 hours of rest while exhausted, you are immediately at death’s door.

If you rest for 8 hours per day everyday in a week, you reduce the intensity of any diseases by one, and regain all Health Points.

Sanity

Sanity is an important yet under-looked factor by many new adventurers, while adventuring, you do need to take care of yourself, either through cleanliness, through improving your mental health, performing your hobbies, or socialising, things that break up the monotony of adventure is necessary to last a long while on a trip. To keep your sanity up, you need to spend at least 4 hours a day performing an activity such as showering or cleaning yourself, performing a hobby e.g. playing games, drawing, cooking gourmet meals, or socialising with others.

You may improve your sanity more then is necessary, but this does not grant any additional benefits. If you go equal to one full day over any span of time without improving your sanity, you will become weird. If you go equal to one full day over any span of time without improving your sanity while weird, you will become aloof. If you go another full day over any span of time without improving your sanity while aloof, you will gain a disorder (GM’s choice) which intensifies with each day.

If you spend 4 hours everyday improving your sanity in a week, you regain all Mana Points and reduce the intensity of any disorders.

Morale

While out adventuring, adventurers come across many things, many moral dilemmas that affect their own morals and state of being. These complications typically shake people to their core, and reduce their own mental health.

An adventurer may perform one action out of their morals once per day without consequence, if they perform an action out of their morals again, they become bothered, if they perform an action out of their morals while bothered, they become stressed, if they perform an action out of their morals while stressed, they become overwhelmed. GM’s should only count actions that would directly contradict the character’s morals or are extreme enough to warrant their morale lowing.

If the target has been overwhelmed due to their morale falling for at least one week, they may change their morals.