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Combat in Space is a common occurrence while adventuring the galaxy, there will always be someone to take your goods – or maybe you’re looking to take someone’s goods, either to sell them for profit or use for your own gain.

Space combat is similar to regular combat, however, players each have their own roles in such instances, and each role has their own job. Each role needs to be filled in by a player and most ships that aren’t solo pilots have these roles.

Solo pilots have access to all of these abilities at all times, and combat functions in a similar manner to ground combat in this method.

Each role is assigned to the players at the start of every combat, the players decide which roles their character will fill in.

To start, add the TP maximum’s of each active crew member controlling the ship together to determine how much TP the ship has, at the start of each round, the captain allocates Time Points to each role every round.

Captain

The Captain is a role that dictates what TP will be allocated to which person. The Captain can be any member of the ship that already has a role, but is typically the pilot. The Captain is considered the “leader” of the ship, and are responsible for all actions that are taken. The Captain must manage the TP cost of each sector of the ship as well as determine what the best decision to do in the scenario.

Miscellaneous Actions

TP Cost: 0.5 Provokes Exposure?: No

Pilot

The pilot is a vital role in space travel and combat, possibly even the most important role that someone can have. The Pilot is responsible for positioning, and controlling the ships Jump Drive (if any), they are the one responsible for retreating, advancing and getting in the best position possible for any circumstance.

Move

TP Cost: 1 Provokes Exposure?: Yes

The ship moves at the movement speed it has specified and can take any movement actions a vehicle normally would. This also is used to change the current Gear level that the ship is at.

Disengage

TP Cost: 1 Provokes Exposure?: No

The ship provokes no exposure based on movement (except for Activating the Jump Drive) for the rest of the round.

Activate Jump Drive

TP Cost: 1 Provokes Exposure?: Yes

The Jump Drive activates (if any), and causes the ship to experience any of it’s effects.

Weapons

The Weapons has a very self explanatory name, but also is considered the “eyes” of the ship, having their job be their aiming and use of the weapons, they also have the requirements to scan for information on the field, such as special deposits, mission objectives, or just in general, some really cool items.

Attack

TP Cost: Varies Provokes Exposure?: No

The weapons of the ship activate and perform an attack, dealing damage based on the weapon used.

Aim

TP Cost: 1 Provokes Exposure?: Yes

The Weapons aim at a specific part of the ship for every attack, choose below what to aim at

  • Reactor – The TP cost of the target is reduced by 2 per attack performed. Attacks have a -25% chance to miss.

  • Sector – Choose a sector of the ship (Pilot, Weapons, Defence), if the attack deals maximum damage, that sector becomes disabled for 1 round. Attacks have a -25% chance to miss.
  • Weakpoints – The weapons deal x2 damage to the target. Attacks have a -50% chance to miss.

If you aim at a non-ship enemy, this instead functions as Aim normally would, based on the Weapon’s Perks for Aim.

Scan

TP Cost: 1 Provokes Exposure?: Yes

The weapons scan a single target within a sight, detailing the amount of crew, exact HP and TP amounts that the ship has, how fast it can move, and any conditions currently affecting it.

If this is used on a non-ship enemy, all details about the target is revealed.

Defence

The Defence has the job of being responsible for the safety and well being of the ship. The Defence has the ability to block and dodge attacks as well as repair parts of the ship. The Defence is responsible for keeping things going so that the other two roles can function well.

Repair

TP Cost: 2 Provokes Exposure?: Yes

The Defence repairs a sector of the ship immediately, restoring all of it’s HP and all of it’s functions. The ship regains 1,000 x Defence Total Level Hp

Evasive Manoeuvres

TP Cost: 1 Provokes Exposure?: Yes

The Defence moves the ship out of the way with quick, precise movements, The Defence performs a dodge with the ship, using their Vehicle Control action to calculate any modifiers appropriate.

Shield

TP Cost: 1 Provokes Exposure?: No

The Defence generates a shield around the ship, this shield can absorb up to 100 x Defence Total Level and can stack an amount of times equal to the Captain’s level.