Combat
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Bite
Damage: 75 (d2%) Bludgeoning Damage Critical: x2 Range: 1m TP Cost: 0.5
A bite attack is typically performed with the mouth, usually by creatures with strong jaw muscles and sharpened teeth. Creatures with the ability to use the bite attack can hold items in their mouth effectively, but cannot use weapons with it.
Tongue
Damage: 100 (d2%) Bludgeoning Critical: x2 Range: 3m TP Cost: 1
| A tongue attack is performed with a tongue, usually a longer one, the muscle is typically thick in the tongue, and is launched at opponents at high speeds, or side sweeps them. Creatures with a tongue may use it to hold and interact with items and objects, but not use weapons. It receives a +10% bonus to [grapple](#3.55.5.4.Grapple | outline) with when using. |
Claws
Damage: 75 (d10%) Piercing Critical: x3 Range: 1m TP Cost: 0.5
Sharpened appendages at the end of the fingers or toes of a creature, used to rip and tear creatures apart.
Horns
Damage: 150 (d2%) Piercing Critical: x2 Range: 1m TP Cost: 1
These horns typically reside on the head of the creature, and are used for charging into and butting into their targets.
Tentacles
Damage: 100 (d10%) Bludgeoning Critical: x3 Range: 2m TP Cost: 1
These long appendages come from the creature and usually swipe and launch themselves at their targets, Tentacles may be used to hold and interact with objects, but are not dextrous enough to use weapons with.
Blade
Damage: 100 (d4%) Slashing Critical: x2 Range: 1m TP Cost: 0.5
This blade-styled appendage slashes through its targets and slices, this appendage can be used to skin animals and can be treated and used as a knife.
Hooves
Damage: 150 (d4%) Bludgeoning Critical: x2 Range: 1m TP Cost: 2
The tips of the toes of many mammals, hooves are typically made of keratin, and are good for crushing bones and skulls.
Spike
Damage: 125 (d10%) Piercing Critical: x3 Range: 2m TP Cost: 0.5
This spike usually protrudes out of a creature, designed to skewer targets.
Quills
Damage: 100 (d4%) Piercing Critical: x2 Range: 1m TP Cost: 1
These quills exist all over a creature and can retract and protrude based on the wielder, when attacked in melee range while possessing quills, the creature may respond to the attack by attacking and spend no TP doing so.
Pincers
Damage: 200 (d4%) Bludgeoning Critical: x2 Range: 1m TP Cost: 1.5
These claw-like appendages function a lot like scissors, and crush anything that enters between them.
Zapper
Damage: 100 (d4%) Electric Critical: x2 Range: 1m TP Cost: 0.5
Created through the various little plates of skin, Zappers shock their opponents on touch, those striking an opponent with their bare skin receive the damage of the zapper.
Talons
Damage: 100 (d10%) Piercing Critical: x3 Range: 1m TP Cost: 1
Claws of an avian mammal, they can be used to hold various items, but not use weapons.
Tail
Damage: 50 (d2%) Bludgeoning Critical: x3 Range: 2m TP Cost: 0.5
A tail is a large appendage that can slap other creatures around. They vary in size, but most of them can typically hold an item.
Wings
Damage: 100 (d20%) Bludgeoning Critical: x2 Range: 1m TP Cost: 0.5
Wings are long appendages that allow the creature to fly, Creatures with wings, unless specified otherwise, move at 2m/TP with each pair of wings they possess, This increases by 1m for every size above medium, and reduces by 1m for every size below 1m,
Stinger
Damage: 100 (d4%) Acid Critical: x3 Range: 1m TP Cost: 1
A stinger is typically a point that injects a poison of some kind into the target.
Truesight
MP Cost: 50 per round Range: 20m
Darksight
MP Cost: 10 per minute Range: 1km
Blindsight
SP Cost: 20 per minute Range: 100m
Scent
SP Cost: 10 per minute Range: 50m