Pregnancy
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DC Action: 10% Chance (GM’s Choice) Administration: Contact
Increase Method: Time (Monthly)
Pregnancy is a fairly common thing that a creature performs, it requires 2 creatures at first, and may perform a strange act. Any creature can become pregnant during this performance, and is usually the creature who chooses to become pregnant. If neither creature wants to become pregnant, they do not get pregnant, while if both creatures become pregnant, they both fall pregnant. At the end of a pregnancy, A baby is made, and exits the creature through a variety of ways. This curse is unique in the way that unless the person afflicted finds out, they are unaware they are affected by this curse.
The only way Pregnancy can advance is typically monthly or when it is appropriate for a race to do so.
Special -
Rank 1 – First Trimester, First Month
This rank gives no benefits or downsides.
Rank 2 – First Trimester, Second Month
Downsides
Nausea – You are always nauseated, This condition comes back one day after it is removed.
Fatigue – You are always tired no matter how long you sleep, This condition comes back one day after it is removed.
Rank 3 – First Trimester, Third Month
Downsides
Nausea – You are always nauseated, This condition comes back one day after it is removed.
Fatigue – You are always tired no matter how long you sleep, This condition comes back one day after it is removed.
Hunger Cravings – You require double the daily intake of what you’re meant to be eating, any feats that affect your daily requirements of hunger and thirst are no longer effective.
Rank 4 – Second Trimester, First Month
Downsides ** **Nausea – You are always nauseated, This condition comes back one day after it is removed.** Fatigue** – You are always tired no matter how long you sleep, This condition comes back one day after it is removed. Hunger Cravings – You require double the daily intake of what you’re meant to be eating, any feats that affect your daily requirements of hunger and thirst are no longer effective. Cramps – Your movement is decreased by 1m/TP
Rank 5 – Second Trimester, Second Month
Downsides Hunger Cravings – You require double the daily intake of what you’re meant to be eating, any feats that affect your daily requirements of hunger and thirst are no longer effective. Cramps – Your movement is decreased by 1m/TP
Rank 6 – Second Trimester, Third Month
Downsides Hunger Cravings – You require double the daily intake of what you’re meant to be eating, any feats that affect your daily requirements of hunger and thirst are no longer effective. Cramps – Your movement is decreased by 1m/TP Weakened Immune System – You receive a -20% penalty to resisting all diseases.
Rank 7 – Third Trimester, First Month
Downsides Hunger Cravings – You require double the daily intake of what you’re meant to be eating, any feats that affect your daily requirements of hunger and thirst are no longer effective. Cramps – Your movement is decreased by 1m/TP Weakened Immune System – You receive a -20% penalty to resisting all diseases. Loss of Balance – You receive a -20% penalty to maintaining balance.
Rank 8 – Third Trimester, Second Month
Downsides Hunger Cravings – You require double the daily intake of what you’re meant to be eating, any feats that affect your daily requirements of hunger and thirst are no longer effective. Cramps – Your movement is decreased by 2m/TP Weakened Immune System – You receive a -20% penalty to resisting all diseases. Loss of Balance – You receive a -20% penalty to maintaining balance. Breathlessness – Your SP Maximum is temporarily halved until the curse is removed. Emotional Intensity – You receive a -20% penalty to resisting all “Hex” powers.
Rank 9 – Third Trimester, Third Month
This condition can last up to 2 months entirely, the GM chooses when you rank up at this time.
Downsides ** **Fatigue – You are always tired, if this condition is removed, you gain it again the day after. Nauseous – You are always nauseated, if this condition is removed, you gain it again the day after. Hunger Cravings – You require double the daily intake of what you’re meant to be eating, any feats that affect your daily requirements of hunger and thirst are no longer effective. Cramps – Your movement is decreased by 2m/TP Weakened Immune System – You receive a -20% penalty to resisting all diseases. Loss of Balance – You receive a -20% penalty to maintaining balance. Breathlessness – Your SP Maximum is temporarily halved until the curse is removed. Emotional Intensity – You receive a -20% penalty to resisting all “Hex” powers.
Rank 10 – In Labour
This stage can last for only up to 48 hours, when this stage has ended, the child will be born.
Downsides ** **Fatigue – You are always exhausted, if this condition is removed, you gain it again the day after. Nauseous – You are always nauseated, if this condition is removed, you gain it again the day after. Hunger Cravings – You require double the daily intake of what you’re meant to be eating, any feats that affect your daily requirements of hunger and thirst are no longer effective. In Labour – You can no longer move. Weakened Immune System – You receive a -20% penalty to resisting all diseases. Loss of Balance – You receive a 50% chance to fall over at any time. Breathlessness – Your SP Maximum is temporarily reduced by 90% until the curse is removed. Emotional Intensity – You receive a -50% penalty to resisting all “Hex” powers.