Nanomancer Initiate
Home > Rulebook > Feats > Intellect > Nanomancer Initiate
Your knowledge in Nanomancy increases your potential.
All abilities (such as autokinesis, exploit, etc.) that use points allow you to start with an extra +10 points.
Home > Rulebook > Feats > Intellect > Nanomancer Initiate
Your knowledge in Nanomancy increases your potential.
All abilities (such as autokinesis, exploit, etc.) that use points allow you to start with an extra +10 points.