Nanomancer Initiate
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Your knowledge in Nanomancy increases your potential.
All abilities (such as autokinesis, exploit, etc.) that use points allow you to start with an extra +10 points.
 Home > Rulebook > Feats > Intellect > Nanomancer Initiate 
Your knowledge in Nanomancy increases your potential.
All abilities (such as autokinesis, exploit, etc.) that use points allow you to start with an extra +10 points.