Unarmed
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Table: Unarmed Weapons | ||||||
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Weapon | Damage | Critical | Range | Properties | Weight | Cost |
Unarmed Strike | 50 (d4%) Bludgeoning Damage | x2 | 1m | Natural, Light | – | – |
Striker Style | 100 (d4%) Bludgeoning Damage | x2 | 1m | Natural, Light, Knockback (1m) | – | C$0.3 |
Beatdown Style | 50 (d4%) Bludgeoning Damage | x2 | 1m | Natural, Light | – | C$0.3 |
Snake Style | 40 Bludgeoning Damage | x4, Bleed, Knockout | 2m | Natural, Light | – | C$0.5 |
Grappler Style | 50 (d2%) Bludgeoning Damage | x2 | 1m | Natural, Light, Grappler | – | C$0.4 |
Takedown Style | 50 (d4%) Bludgeoning Damage | x3 | 1m | Natural, Light, Blocking | – | C$1 |
Cestus | 80 (d2%) Bludgeoning Damage | x2 | 1m | Light, Grappler | 0.2kg | C$0.08 |
Brass Knuckles | 75 (d2%) Bludgeoning Damage | x2 | 1m | Dirty, Light | 0.4kg | C$0.1 |
Bladed Gauntlet | 100 (d4%) Slashing Damage | x2 | 1m | Dirty, Light | 0.8kg | C$0.3 |
Punching Dagger | 70 (d2%) Piercing Damage | x3 | 1m | Light | 1kg | C$0.4 |
Toaster Fist | 100 (d10%) Fire Damage | x2, Burn | 1m | Science, Light | 0.6kg | C$0.6 |
Taser Knuckles | 100 (d10%) Electric Damage | x2, Shock | 1m | Science, Light | 0.5kg | C$0.7 |
Trapclaw Gauntlet | 150 (d10%) Slashing Damage | x2, Bleed | 1m | Dirty | 1kg | C$0.3 |
Boxing Glove | 60 (d2%) Bludgeoning Damage | x2, Knock Out | 1m | Nonlethal, Light | 0.2kg | C$0.02 |
Gun Gauntlet | 150 (d4%) Piercing Damage | x3 | 2m | Dirty | 1kg | C$0.9 |
Hook Hand | 90 (d2%) Piercing Damage | x2 | 1m | Grappler, Special | 0.5kg | C$1 |
Energy Claw | 125 (d2%) Plasma Damage | x2 | 1m | Science | 2kg | C$1.6 |
Strand | 100 (d20%) Bludgeoning Damage | x3 | 1m | Blocking, Disorienting, Grappler, Special | 500g | C$0.2 |
Unarmed Strike
Unarmed Weapon, Natural
Crafting Recipe: N/A
Damage: 50 (d4%) Bludgeoning Critical: x2 Range: 1m TP Cost: 0.5
Properties: Natural, Light Weight: N/A Cost: N/A
These are your ordinary attacks with your body, your punches, kicks, elbows, knees, anything involving you using your physical body to strike the opponent and nothing else.
Striker Style
Unarmed Weapon, Style
Crafting Recipe: Scroll, Writing Implement, Knowledge of Striker Style
Damage: 100 (d4%) Bludgeoning Critical: x2 Range: 1m TP Cost: 0.75
Properties: Natural, Light, Knockback (1m) Weight: N/A Cost: C$0.3
A combat style focusing purely on heavy punches and kicks, highly lethal against heavily armoured targets. Commonly used by bouncers for its sheer weight.
Beatdown Style
Unarmed Weapon, Style
Crafting Recipe: Scroll, Writing Implement, Knowledge of Beatdown Style
Damage: 50 (d4%) Bludgeoning Critical: x2 Range: 1m TP Cost: 0.25
Properties: Natural, Light Weight: – Cost: C$0.3
A combat style that trades damage for speed and amount of punches, very commonly used amongst brawlers and other fighters as this attack releases a huge flurry of blows.
Snake Style
Unarmed Weapon, Style
Crafting Recipe: Scroll, Writing Implement, Knowledge of Snake Style
Damage: 40 Bludgeoning Critical: x4, Bleed, Knockout Range: 2m TP Cost: 1
Properties: Natural, Light Weight: – Cost: C$0.5
A combat style used in infiltration OSP missions. Filled with sharp focuses of your attacks in an emergency situation and attacking vital parts.
Grappler Style
Unarmed Weapon, Style
Crafting Recipe: Scroll, Writing Implement, Knowledge of Grappler Style
Damage: 50 (d2%) Bludgeoning Critical: x2 Range: 1m TP Cost: 0.75
Properties: Natural, Light, Grappler Weight: – Cost: C$0.4
A style characteristically used by grapplers, wrestlers and other figures, it’s based around grabbing the opponent over dealing damage to them, instead of the ordinary +10% modifier to grapple targets, when using this style, you have a +20% modifier to grapple targets. grappled targets are exposed when escaping the grapple.
Takedown Style
Unarmed Weapon, Style
Crafting Recipe: Scroll, Writing Implement, Knowledge of Takedown Style
Damage: 50 (d4%) Bludgeoning Critical: x3 Range: 1m TP Cost: 0.5
Properties: Natural, Light, Blocking Weight: – Cost: C$1
A style used by various military officers, martial artists and police forces around the world, this style is designed to pin, control and take down your opponent swiftly, when fighting in this style, the user receives a +50 Block DT, and at no TP cost, may perform a grapple, Interrupt, Trip, Steal or Disarm combat manoeuvre immediately after an attack. When performing this manoeuvre, it does not count as a dual-wielding action.
Cestus
Unarmed Weapon, Boxing
Crafting Recipe: Synthetic Leather (5), Rope (5), Blacksmithing Kit
Damage: 80 (d2%) Bludgeoning Damage Critical: x2 Range: 1m TP Cost: 0.5
Properties: Light, Grappler Weight: 0.2kg Cost: C$0.08
A simple wrapping around a fist, this weapon has been used for years in duels, as the various rope and leathery material makes it great for holding onto opponents and gaining an upper hand in keeping them within arms reach
Brass Knuckles
Unarmed Weapon, Brutal
Crafting Recipe: Steel (5), Screws (2), Blacksmithing Kit
Damage: 75 (d2%) Bludgeoning Critical: x2 Range: 1m TP Cost: 0.55
Properties: Dirty, Light Weight: 0.4kg Cost: C$0.1
A weapon used by many for its versatility in its uses, be it self defence, sending a message, or anything in between, Brass knuckles are used due to their status symbol and their meaning as a defence weapon more then their actual combat use.
Bladed Gauntlet
Unarmed Weapon, Brutal
Crafting Recipe: Weapon Blade (3), Gauntlet (1), Blacksmithing Kit
Damage: 100 (d4%) Slashing Critical: x2 Range: 1m TP Cost: 0.5
Properties: Dirty, Light Weight: 0.8kg Cost: C$0.3
A gauntlet with three retractable blades on the top, designed for brutalising enemies and causing fear amongst groups, typically associated with terrorist behaviours or highly organised crime due to their lethality and concealment.
Punching Dagger
Unarmed Weapon, Brutal
Crafting Recipe: Knife Blade (1), Brass Knuckles (1), Blacksmithing Kit.
Damage: 70 (d2%) Piercing Critical: x3 Range: 1m TP Cost: 0.5
Properties: Light Weight: 1kg Cost: C$0.4
This H shaped weapon features a dagger in-front of the knuckle guard, allowing the wielder to stab a target while having the manoeuvrability of their fists.
Toaster Fist
Unarmed Weapon, Science
Crafting Recipe: Metal Wire (5), Steel (5), Blacksmithing Kit
Damage: 100 (d10%) Fire Critical: x2, Burn Range: 1m TP Cost: 0.6
Properties: Science, Light Weight: 0.6kg Cost: C$0.6
A metal press that covers the knuckles, charged by a battery in the grip that generates heat through the wires at the front to burn people on hit. Typically used by those who enjoy using powers in melee combat for their flat press front that allows them to gain a large surface area on their opponent.
Taser Knuckles
Unarmed Weapon, Science
Crafting Recipe: Wires (5), Steel (5), Blacksmithing Kit
Damage: 100 (d10%) Electric Critical: x2, Shock Range: 1m TP Cost: 0.55
Properties: Science, Light Weight: 0.5kg Cost: C$0.7
A steel strip covering the knuckles of ones hand, connected to wires which link up to nails on the front to create a tasing effect similar to that of being hit by a taser, typically held as a self defence weapon to zap people as they get close.
Trapclaw Gauntlet
Unarmed Weapon, Brutal
Crafting Recipe: Bear Trap (2), Gauntlet (1), Blacksmithing Kit
Damage: 150 (d10%) Slashing Critical: x2, Bleed Range: 1m TP Cost: 1
Properties: Dirty Weight: 1kg Cost: C$0.02
A unique weapon with a grabber function in the middle and two beartrap like claws on the top and bottom of the gauntlet, when squeezing the grabber, the claws close infront of the punches at blistering speeds.
Boxing Glove
Unarmed Weapon, Boxing
Crafting Recipe: Synthetic Leather (5), Wool (5), Rope (1m)
Damage: 60 (d2%) Bludgeoning Critical: x2, Knockout Range: 1m TP Cost: 0.5
Properties: Nonlethal, Light Weight: 0.2kg Cost: C$0.02
A leather, padded glove that is designed to deliver the full force of attacks without the lethality, used typically in boxing matches to make sure the opponent is not killed or injured too harshly with their punches
Gun Gauntlet
Unarmed Weapon, Brutal
Crafting Recipe: Sawn-off Shotgun (2), Gauntlet (1), Blacksmithing Kit
Damage: 150 (d4%) Piercing Critical: x3 Range: 2m
TP Cost: 1 Capacity: 4 Reload: 1 TP/Bullet
Properties: Dirty Weight: 1kg Cost: C$0.9
Two guns attached to the sides of this gauntlet, with a very loose trigger in the middle that activates with enough force the shotguns are break action, and can be loaded in once the wielder cracks the side shotguns open and deposits extra shells, before loading it back in again.
Hook Hand
Unarmed Weapon, Tool
Crafting Recipe: Gauntlet (1), Hook (1), Blacksmithing Kit
Damage: 90 (d2%) Piercing Critical: x2 Range: 1m TP Cost: 0.75
Properties: Grappler, Special Weight: 0.5kg Cost: C$1
These simple devices strap over the wearers hands and tie tightly around the wearers wrist, allowing the wearer to hold onto devices, strap onto walls and use as a melee weapon in a pinch. Hook Hands are very commonly used amongst rogues, burglars and assassins for their mobility and utility usage.
Energy Claw
Unarmed Weapon, Science
Crafting Recipe: Gauntlet (1), Hook (1), Blacksmithing Kit
Damage: 125 (d2%) Plasma Critical: x2 Range: 1m TP Cost: 0.75
Properties: Science Weight: 2kg Cost: C$1.6
The Energy Claw appears more as a glove with three small emitters inbetween each knuckle of the wearer followed with a plate under it, when swung, the glove creates a powerful energy barrier with an after-trail of sparkles that burns through anything it touches.
Strand
Unarmed Weapon, Rope
Crafting Recipe: 10m of any flexible, long material.
Damage: 100 (d20%) Bludgeoning Critical: x3 Range: 1m TP Cost: 0.5
Properties: Blocking, Disorienting, Grappler, Special Weight: 500g Cost: C$0.2
This simple piece of rope, lasso, thread, or any thin, flexible material, is used to tie things together, and in a pinch, can be used in a combat situation. It is used in both hands by the wielder, and is mainly used to grapple, and disorient opponents. When grappling an opponent, you may spend 1 TP to tie them down, pinning them, they may counter against this using a Bodyguard action (DC equal to weapon modifier), they are knocked prone when this occurs, and fall to the ground, affected by the grappled condition until they break out of the pin.