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Table: Two-Handed Ranged Weapons            
Weapon Damage Critical Range Properties Weight Cost
Two-Handed Gun Butt 150 (d10%) Bludgeoning Damage x2 1m Light
Bolt Action Rifle 300 (d2%) Piercing Damage x4 800m Deadly 2.5kg C$0.5
Semi-Automatic Rifle 200 (d4%) Piercing Damage x3 400m   3kg C$0.6
Burst Rifle 50 (d4%) Piercing Damage x3 600m Switchfire, Burst 3.2kg C$0.75
Assault Rifle 25 Piercing Damage x3 300m Switchfire, Automatic (d6) 3.6kg C$0.8
Battle Rifle 20 Piercing Damage x3 500m Switchfire, Automatic (d8) 3.4kg C$0.7
Light Machine Gun 15 Piercing Damage x4 700m Suppressive, Automatic (d10), Limited 5.3kg C$1
Sub-Machine Gun 20 Piercing Damage x3 200m Automatic (d8) 2.3kg C$0.3
Shotgun, Single 40 (d2%) Piercing Damage x4 50m Dirty, Spread (d12), Abundant 2kg C$0.4
Pneumatic Rifle 100 (d4%) Bludgeoning x4 150m   1.5kg C$0.2
Shotgun, Double Barrel 40 (d2%) Piercing Damage x3 40m Deadly, Spread (d8), Abundant 2.5kg C$0.6
Pump-Action Shotgun 40 (d2%) Piercing Damage x2 100m Dirty, Spread (d6) 2.7kg C$0.7
Lever Action Rifle 125 (d4%) Piercing Damage x3 125m Lucky 2.45kg C$0.5
Lever Action Shotgun 50 (d4%) Piercing Damage x2 60m Deadly, Spread (d6) 2.55kg C$0.45
Shotgun, Automatic 10 Piercing Damage x4 100m Deadly, Spread (d12), Automatic (d4) Limited 4.5kg C$0.9
Laser Rifle, Single Shot 250 (d20%) Plasma Damage x2, Vaporise 1,000m Science, Abundant 4.2kg C$1.3
Laser Rifle 200 (d4%) Plasma Damage x3, Vaporise 800m Science 4.5kg C$2
Lightning Rifle 20 (d2%) Electric Damage x3 60m Spread (d12), Special 3kg C$3
Gauss Cannon 450 (d4%) Piercing Damage x4 1,000m Science 5.5kg C$4
Railgun 300 (d4%) Piercing Damage x2 800m Science 3.5kg C$3.3
Plasma Rifle 250 (d10%) Plasma Damage x2, Vaporise 600m Science 4.8kg C$3.2
Flintlock Musket 150 (d20%) Piercing Damage x2 50m Dirty, Abundant 1.4kg C$0.6
Clockwork Rifle 175 (d4%) Piercing Damage x3 500m Science 1.6kg C$0.7
Blunderbuss 40 (d4%) Piercing Damage x2 15m Dirty, Spread (d6), Abundant 1.2kg C$0.4

Two-Handed Gun Butt

Two-Handed Ranged, Melee
Crafting Recipe:
Damage: 150 (d10%) Bludgeoning Critical: x2 Range: 1m TP Cost: 1
Properties: Light Weight: – Cost: –

This is a melee attack for two-handed firearms, this does not consume any ammunition, and allows the wielder to hit with the back of their stock or otherwise with their weapon.

Bolt Action Rifle

Two-Handed Ranged, Rifle
Crafting Recipe: Rifle Frame (1), Bolt Receiver (1), Gunsmithing Kit
Damage: 300 (d2%) Piercing Critical: x5 Range: 800m
TP Cost: 1.25 Capacity: 10 Reload: 2 TP
Properties: Deadly, Ammunition Weight: 2.5kg Cost: C$0.5

A hunting rifle with a locking bolt on the receiver, used mainly for sniping targets from a distance, not very good at follow up shots, very popular with farmers for its kill potential and simplicity.

Semi-Automatic Rifle

Two-Handed Ranged, Rifle
Crafting Recipe: Rifle Frame (1), Semi-Automatic Receiver (1), Gunsmithing Kit
Damage: 200 (d4%) Piercing Critical: x4 Range: 400m
TP Cost: 1 Capacity: 20 Reload: 2 TP
Properties: Ammunition Weight: 3kg Cost: C$0.6

A rifle that has a bolt which opens and closes with the recoil of the gun, putting another round in the chamber, it’s known for balancing between consistent follow up shots and higher rate of fire compared to other kinds of rifles.

Burst Rifle

Two-Handed Ranged, Rifle
Crafting Recipe: Rifle Frame (1), Burst Receiver (1), Gunsmithing Kit
Damage: 100 (d2%) Piercing Critical: x3 Range: 600m
TP Cost: 1 Capacity: 30 Reload: 2 TP
Properties: Switchfire, Burst, Ammunition Weight: 3.2kg Cost: C$0.75

A rifle that fires in bursts, the burst rifle is popular in ranged combat for its high fire rate and a more manageable recoil. Highly popular when used in ambushes for its one downside being countered.

Assault Rifle

Two-Handed Ranged, Rifle
Crafting Recipe: Rifle Frame (1), Automatic Receiver (2), Gunsmithing Kit
Damage: 25 Piercing Critical: x3 Range: 300m
TP Cost: 0.5 Capacity: 30 Reload: 2 TP
Properties: Switchfire, Ammunition, Automatic (d6) Weight: 3.6kg Cost: C$0.8

A classic weapon which fires at a consistently high fire rate, the recoil is known for being very high with this gun, but those who know how to tactically use firearms on the battlefield can wield this gun effectively in combat.

Battle Rifle

Two-Handed Firearm, Rifle
Crafting Recipe: Rifle Frame (1), Automatic Receiver (1), Gunsmithing Kit
Damage: 20 Piercing Critical: x3 Range: 500m
TP Cost: 1 Capacity: 20 Reload: 2 TP
Properties: Switchfire, Ammunition, Automatic (d8) Weight: 3.4kg Cost: C$0.7

A firearm with a much more manageable recoil then its predecessors, with a slower fire rate, typically used by beginners and low ranking soldiers for its ease of use and very manageable fire rate.

Light Machine Gun

Two-Handed Firearm, Machine Gun
Crafting Recipe: Rifle Frame (1), Ammunition Box (1), Gunsmithing Kit
Damage: 15 Piercing Critical: x4 Range: 700m
TP Cost: 0.5 Capacity: 150 Reload: 4 TP
Properties: Suppressive, Lucky, Ammunition, Automatic (d10), Limited Weight: 5.3kg Cost: C$1

A weapon used for suppression tactics in the battlefield, known for being a bullet hose and for its scarily high firerate. This weapon is mainly used while prone, to protect the wielder from attacks due to the firearms intimidating, distinct noise and high threat due to its firerate, and to manage its recoil much easier. It’s a common tactic and superstition that wielders of this firearm normally to scream while firing it to prevent pressure building up inside their eardrums causing them to explode, but little scientific evidence actually exists proving this fact.

Sub-Machine Gun

Two-Handed Firearm, Carbine
Crafting Recipe: Rifle Frame (1), Machine Pistol (1), Gunsmithing Kit
Damage: 20 Piercing Critical: x3 Range: 200m
TP Cost: 0.25 Capacity: 50 Reload: 3 TP
Properties: Ammunition, Automatic (d8) Weight: 2.3kg Cost: C$0.3

A sub-machine gun is smaller then your conventional automatic rifle, used mainly in close quarters scenarios for its high firerate, compactness and ease of ammunition access. Civilians are fans of the sub-machine gun for these reasons, and they’re usually fairly cheap compared to other conventional firearms.

Single Shotgun

Two-Handed Firearm, Shotgun
Crafting Recipe: Shotgun Frame (1), Any Shotgun Shells (1), Gunsmithing Kit
Damage: 40 (d2%) Piercing Critical: x4 Range: 50m
TP Cost: 1 Capacity: 1 Reload: 1 TP/Bullet
Properties: Dirty, Spread (d12), Ammunition, Abundant Weight: 2kg Cost: C$0.4

The single shotgun is widely popular for merchants for its simple use and readily available and cheap defence from shoplifters, most stores have a single shotgun under the counter to prevent thieves from stealing their goods.

Pneumatic Rifle

Two-Handed Firearm, Rifle
Crafting Recipe:
Damage: 100 (d4%) Piercing Critical: x4 Range: 150m
TP Cost: 1 Capacity: 10 Reload: 2 TP
Properties: Ammunition Weight: 1.5kg Cost: C$0.2

This strange ranged weapon doesn’t use electricity or gunpowder to fire, but uses pressurised air to fire a small ball-bearing projectile a large distance. This weapon is commonly used by teenagers and children due to their price and cheap manufacture.

Double Barrel Shotgun

Two-Handed Firearm, Shotgun
Crafting Recipe: Shotgun Frame (1), Weapon Barrel (1), Gunsmithing Kit
Damage: 40 (d2%) Piercing Critical: x3 Range: 40m
TP Cost: 0.5 Capacity: 2 Reload: 1 TP/Bullet
Properties: Deadly, Spread (d8), Ammunition, Abundant Weight: 2.7kg Cost: C$0.7

Very popular with gun nuts and firearms store owners, good for providing a follow up shot in-case the target survived the first one. This firearm is incredibly popular for its on screen usage in films, being quite prevalent and developing a name for being basically a handheld delete button. Both barrels are able to be fired at the same time for double the amount of effectiveness.

Pump-Action Shotgun

Two-Handed Firearm, Shotgun
Crafting Recipe: Shotgun Frame (1), Pump (1), Gunsmithing Kit
Damage: 40 (d2%) Piercing Critical: x2 Range: 100m
TP Cost: 0.5 Capacity: 6 Reload: 1 TP/Bullet
Properties: Dirty, Spread (d6), Ammunition Weight: 2.7kg Cost: C$0.7

Useful for its reservoir stored inside a tube under the barrel of the shotgun, this shotgun is the most reliable for wanderers travelling through buildings due to its close range combat and high capacity compared to other shotguns, very popular with people trying to stop home invasions and protecting their families.

Lever Action Rifle

Two-Handed Firearm, Rifle
Crafting Recipe: Rifle Frame (1), Lever (1), Gunsmithing Kit
Damage: 125 (d4%) Piercing Critical: x3 Range: 125m
TP Cost: 0.75 Capacity: 12 Reload: 1 TP/Bullet
Properties: Lucky, Ammunition Weight: 2.45kg Cost: C$0.5

A rifle with a trigger guard that functions as the reloading mechanism of this firearm, it’s used mainly by desperado’s for its unique design and strange firing mechanism. It proves as a reliable weapon to add flair in the middle of combat.

Lever Action Shotgun

Two-Handed Firearm, Shotgun
Crafting Recipe: Shotgun Frame (1), Lever (1), Gunsmithing Kit
Damage: 50 (d4%) Piercing Critical: x2 Range: 60m
TP Cost: 0.4 Capacity: 4 (Shotgun Shells) Reload: 1 TP/Bullet
Properties: Deadly, Spread (d6), Ammunition Weight: 2.55kg Cost: C$0.45

A shotgun with a trigger guard that functions as the reloading mechanism of this firearm, very popular with frontline rushers due to it being a shotgun, and having enough bullets to rush in and out of combat range.

Automatic Shotgun

Two-Handed Firearm, Shotgun
Crafting Recipe: Shotgun Frame (1), Automatic Receiver (1), Gunsmithing Kit
Damage: 10 Piercing Damage Critical: x4 Range: 100m
TP Cost: 1 Capacity: 20 Reload: 4 TP
Properties: Deadly, Spread (d12), Automatic (d4) Ammunition, Limited Weight: 4.5kg Cost: C$0.9

This shotgun is feared amongst many for its unfair advantage that it gives its wielder, it fires bullets at an insanely high speed, usually with a high capacity magazine. Wielders, be they inexperienced with firearms or veterans, can use this gun efficiently due to the sheer amount of bullets this gun produces.

Single Shot Laser Rifle

Two-Handed Firearm, Science
Crafting Recipe: Rifle Frame (1), Laser Focus (1), Gunsmithing Kit
Damage: 250 (d20%) Plasma Critical: x2, Vaporise Range: 1,000m
TP Cost: 1 Capacity: 1 Reload: 2 TP
Properties: Science, Ammunition, Abundant Weight: 4.2kg Cost: C$1.3

A laser rifle which uses laser film, fires a large tracer when fired and creates a very distinctive “pew” sound, A more simpler version of the laser rifle, but still used by many nonetheless for its sheer power.

Laser Rifle

Two-Handed Firearm, Science
Crafting Recipe: Rifle Frame (1), Laser Focus (10), Gunsmithing Kit
Damage: 200 (d10%) Plasma Critical: x3, Vaporise Range: 800m
TP Cost: 0.4 Capacity: 10 Reload: 2 TP
Properties: Science, Ammunition Weight: 4.5kg Cost: C$2

A standard laser rifle, holds a magazine which can hold large amounts of laser film, fires many tracer shots in a shorter period of time which are known for penetrating targets.

Lightning Rifle

Two-Handed Firearm, Electric
Crafting Recipe:
Damage: 20 (d2%) Electric Critical: x3 Range: 60m
TP Cost: 1 Capacity: 10 Reload: 2 TP
Properties: Spread (d12), Ammunition, Special Weight: 3kg Cost: C$3

This strange weapon contains various coils that emit electricity from the long barrel of this weapon, when fired, this weapon fires a 60m line, all targets in or next to the line, receive all of the damage of the attack, however, if a target is next to another target being affected by the weapon, they receive half damage. This damage is further halved if there’s another target next to that target, and so on.

Gauss Cannon

Two-Handed Firearm, Science
Crafting Recipe:
Damage: 450 (d4%) Piercing Damage Critical: x4 Range: 1,000m
TP Cost: 1 Capacity: 1 Reload: 2 TP
Properties: Science, Ammunition Weight: 5.5kg Cost: C$4

A wide, long-barreled weapon with a large, cylindrical receiver, the Gauss cannon is a weapon which uses the propulsion of an energy cannon to launch a highly powerful projectile into its targets. It is commonly used as an anti-material rifle and shreds through most targets.

Railgun

Two-Handed Firearm, Science
Crafting Recipe:
Damage: 300 (d4%) Piercing Critical: x2 Range: 800m
TP Cost: 1 Capacity: 3 Reload: 2 TP/Bullet
Properties: Science, Ammunition Weight: 3.5kg Cost: C$3.3

A railgun is a long-barreled rifle with two prongs and coils that allow it to charge up a projectile, and send it flying at high speeds using electromagnets, the Railgun is an effective ranged weapon and is commonly used by snipers due to its range.

Plasma Rifle

Two-Handed Firearm, Science
Crafting Recipe: Laser Rifle (1), Energy Amplifier (1), Gunsmithing Kit
Damage: 250 (d10%) Plasma Critical: x2, Vaporise Range: 600m
TP Cost: 0.5 Capacity: 10 Reload: 2 TP
Properties: Science, Ammunition Weight: 4.8kg Cost: C$3.2

A modified laser rifle, this weapon fires balls of plasma using a plasma canister, a deadly weapon that deals splash damage on areas. While being fairly inaccurate, is quite powerful nonetheless.

Flintlock Musket

Two-Handed Firearm, Archaic
Crafting Recipe: Archaic Barrel (1), Archaic Grip (1), Gunsmithing Kit
Damage: 150 (d20%) Piercing Critical: x2 Range: 50m
TP Cost: 1 Capacity: 1 Reload: 2 TP
Properties: Dirty, Ammunition, Abundant Weight: 1.4kg Cost: C$0.6

A weapon from the past, the flintlock musket is still used to day by those who are antique collectors or people from poorer locations, using black powder ammunition, it is still fairly reliable if you have nothing else as a firearm.

Clockwork Rifle

Two-Handed Firearm, Steampunk
Crafting Recipe:
Damage: 175 (d4%) Piercing Critical: x3 Range: 500m
TP Cost: 1 Capacity: 10 Reload: 1 TP/Bullet
Properties: Science, Ammunition Weight: 1.6kg Cost: C$0.7

This strange rifle with various cogwheels appears as a single-barreled shotgun, with various cogs and such, which allow the weapon to retain its size and charge, it loads from the bottom to fire a shot using a turning cogwheel on the inside of the weapon. It is commonly used by various steampunkers.

Blunderbuss

Two-Handed Firearm, Archaic
Crafting Recipe: Archaic Barrel (1), Archaic Firearm Ammunition (1), Gunsmithing Kit
Damage: 40 (d4%) Piercing Critical: x2 Range: 15m
TP Cost: 1 Capacity: 1 Reload: 2 TP
Properties: Dirty, Spread (d6), Ammunition, Abundant Weight: 1.2kg Cost: C$0.4

The blunderbuss is a shotgun variant of the musket, known for being able to use pellets, or random rocks and pebbles as ammunition, it is a fairly primitive weapon, but very reliable when there’s nothing else to use.