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Table: Throwing Weapons            
Weapon Damage Critical Range Properties Weight Cost
Molotov Cocktail 200 (d10%) Fire Damage x3 30m, (2m circle) Throwing, Dirty, Lingering, Abundant 0.5kg C$0.2
Frag Grenade 300 (d4%) Explosive Damage x3 35m (3m Circle) Throwing, Deadly 0.7kg C$0.4
Flash Grenade Special Blinding 30m (5m Circle) Throwing, Lingering 0.65kg C$0.5
Decoy Grenade Special N/A 30m Throwing, Abundant 0.4kg C$0.6
Pulse Grenade 75 (d2%) Force Damage Blowback 30m (3m circle) Throwing, Deadly 0.75kg C$0.8
Plasma Grenade 400 (d2%) Plasma Damage x2 30m (2m Circle) Throwing, Science, Limited 0.8kg C$1
Sticky Grenade 300 Explosive Damage x2 20m (2m Circle) Throwing, Limited 1kg C$0.9
Smoke Grenade Special Vanish 30m (5m Circle) Throwing, Lingering 0.6kg C$0.45
EMP Grenade Special Disable 20m (10m Circle) Throwing, Lingering, Limited 0.75kg C$0.7
Shock Grenade 150 (d2%) Electric Damage x2 30m (3m Circle) Throwing, Lingering 0.6kg C$0.85
Dynamite 400 (d20%) Explosive Damage x4 20m (4m Circle) Throwing 0.4kg C$0.25
Nail Grenade 200 (d2%) Piercing Damage x3, Bleed 30m (2m Circle) Throwing, Deadly, Dirty, Abundant 0.6kg C$0.2
Kunai 100 (d2%) Slashing Damage x3, Bleed 30m Throwing, Lingering, Abundant 0.5kg C$0.1
Shuriken 150 (d4%) Slashing Damage x2 25m Throwing, Abundant 0.4kg C$0.2
Chakram 200 (d4%) Slashing Damage x2 20m Throwing, Returning, Abundant 1.3kg C$0.5
Metal Clackers 150 (d4%) Bludgeoning Damage x3 15m Throwing, Abundant 0.65kg C$0.2
Boomerang 200 (d4%) Bludgeoning Damage x2 20m Throwing, Returning, Abundant 1kg C$0.55
Net Special Hogtie 5m Throwing, Nonlethal, Abundant 0.2kg C$0.2
Throwing Knife 100 (d4%) Slashing Damage x4 30m Throwing, Abundant 0.1kg C$0.3
Javelin 175 (d4%) Piercing Damage x3 45m Throwing, Heavy, Abundant 2kg C$0.4

Molotov Cocktail

Throwing, Grenade
Crafting Recipe: Bottle (1), Propane (1), Cloth (1)
Damage: 200 (d10%) Fire Critical: x3 Range: 30m, (2m circle)
TP Cost: 1 Capacity: 2 Reload: 1 TP
Properties: Throwing, Dirty, Lingering, Abundant Weight: 0.5kg Cost: C$0.2

An iconic weapon for revolutionaries, the Molotov cocktail is known for spreading flames in large locations when the cloth is lit up. It is a very simple to make weapon and highly effective at dealing loads of damage to buildings and people.

Frag Grenade

Throwing, Grenade
Crafting Recipe: Grenade Shell (1), Gunpowder (1), Blacksmithing Kit
Damage: 300 (d4%) Explosive Critical: x3 Range: 35m (3m circle)
TP Cost: 1 Capacity: 3 Reload: 1 TP
Properties: Throwing, Deadly Weight: 0.7kg Cost: C$0.4

A staple in a soldiers kit, called a “pineapple shell” for its shape, it explodes into shrapnel and launches it at other targets, a fairly old design for a grenade, but stood the test of time to show its effectiveness in combat.

Flash Grenade

Throwing, Utility Grenade
Crafting Recipe: Grenade Shell (1), Magnesium (10), Blacksmithing Kit
Damage: Special Critical: Blinding Range: 30m (5m circle)
TP Cost: 1 Capacity: 3 Reload: 1 TP
Properties: Throwing, Lingering Weight: 0.65kg Cost: C$0.5

A grenade that is designed to blind opponents, those who can see the grenade must take a Perception check (DC 50%) or become blinded for 3 rounds

Decoy Grenade

Throwing, Utility Grenade
Crafting Recipe:
Damage: Special Critical: N/A Range: 30m
TP Cost: 1 Capacity: 3 Reload: 1 TP
Properties: Throwing, Abundant Weight: 0.4kg Cost: C$0.6

A grenade that emits a strange light and creates various gunfire sounds and effects, when used in the middle of combat, all unsuspecting enemies must take a Composure action (DC 50%), on fail, they are exposed.

Pulse Grenade

Throwing, Grenade
Crafting Recipe:
Damage: 75 (d2%) Force Critical: Blowback Range: 30m (3m circle)
TP Cost: 1 Capacity: 3 Reload: 1 TP
Properties: Throwing, Deadly Weight: 0.75kg Cost: C$0.8

This spherical grenade releases a large force of energy, knocking all those within range to the closest square outside of the range of the blast.

Plasma Grenade

Throwing, Grenade
Crafting Recipe: Grenade Shell (1), Plasma Canister (1), Blacksmithing Kit
Damage: 400 (d2%) Plasma Critical: x2 Range: 30m (2m circle)
TP Cost: 1 Capacity: 3 Reload: 1 TP
Properties: Throwing, Science, Limited Weight: 0.8kg Cost: C$1

A grenade that fires a plasma circle of damage, it melts everything around it slowly and is a deadly tool to use against anyone.

Sticky Grenade

Throwing, Grenade
Crafting Recipe: Frag Grenade (1), Adhesive (20), Blacksmithing Kit
Damage: 300 Explosive Critical: x2 Range: 20m (2m circle)
TP Cost: 1 Capacity: 3 Reload: 1 TP
Properties: Throwing, Limited Weight: 1kg Cost: C$0.9

A grenade that sticks onto any surface that it touches, removing the grenade requires a Heavy-Lifter action (DC 50%) to remove from the surface (or 100kg of force to remove)

Smoke Grenade

Throwing, Utility Grenade
Crafting Recipe: Grenade Shell (1), Ashes (10), Blacksmithing Kit
Damage: Special Critical: Vanish Range: 30m (5m circle)
TP Cost: 1 Capacity: 3 Reload: 1 TP
Properties: Throwing, Lingering Weight: 0.6kg Cost: C$0.45

Creates a huge gust of smoke in a 5m circle, -50% chance to hit all targets in the circle, all targets within the circle gain a -50% chance to hit. Very popular amongst those who are ambushing a small area and typically are used in conjunction with thermal vision to allow those in the circle to see through it.

EMP Grenade

Throwing, Utility Grenade
Crafting Recipe: Grenade Shell (1), Battery (5), Blacksmithing Kit
Damage: Special Critical: Disable Range: 20m (10m circle)
TP Cost: 1 Capacity: 2 Reload: 1 TP
Properties: Throwing, Lingering, Limited Weight: 0.75kg Cost: C$0.7

A grenade that disables all electronic devices, used mainly on night missions to stop lights and codecs from going off to call reinforcements. All powers are dispelled.

Shock Grenade

Throwing, Utility Grenade
Crafting Recipe: Grenade Shell (1), Battery (10), Blacksmithing Kit
Damage: 150 (d2%) Electricity Critical: x2 Range: 30m (3m circle)
TP Cost: 1 Capacity: 2 Reload: 1 TP
Properties: Throwing, Lingering Weight: 0.6kg Cost: C$0.85

This grenade zaps all opponents in a 3m circle, shaped as a metal sphere, it releases an electric current by shooting electricity through the air in a wild, unpredictable current, it is much more effective in water.

Dynamite

Throwing, Archaic Grenade
Crafting Recipe: Cloth Wrapping (10), Gunpowder (1), Wire (1)
Damage: 400 (d20%) Explosive Critical: x4 Range: 20m (4m circle)
TP Cost: 1 Capacity: 3 Reload: 1 TP
Properties: Throwing Weight: 0.4kg Cost: C$0.25

An older version of explosive that appears as a red stick, has a long fuse but can be shot to force to explode.

Nail Grenade

Throwing, Grenade
Crafting Recipe: Can (1), Nails (100), Blacksmithing Kit
Damage: 200 (d4%) Piercing Critical: x3, Bleed Range: 30m (2m circle)
TP Cost: 1 Capacity: 2 Reload: 1 TP
Properties: Throwing, Deadly, Dirty, Abundant Weight: 0.6kg Cost: C$0.2

A cylindrical grenade with various nails sticking out, which explodes into a nail shrapnel when thrown, one of the most dangerous, pain inducing and harmful grenades, moreso to the wielder then the target.

Kunai

Throwing, Melee Weapon
Crafting Recipe: Knife Blade (1), Chain Link (1), Blacksmithing Kit
Damage: 100 (d2%) Piercing Critical: x3, Bleed Range: 30m
TP Cost: 0.5 Capacity: 5 Reload: 1 TP
Properties: Throwing, Lingering, Abundant Weight: 0.5kg Cost: C$0.1

A weapon designed for being thrown, has a chain link on the bottom which is used to throw multiple. Shaped like a large arrowhead, it may also be used like a knife in melee range.

Shuriken

Throwing, Melee Weapon
Crafting Recipe:
Damage: 150 (d4%) Slashing Critical: x2 Range: 25m
TP Cost: 1 Capacity: 5 Reload: 1 TP
Properties: Throwing, Abundant Weight: 0.4kg Cost: C$0.2

A star shaped throwing weapon made almost entirely out of metal, this weapon is aerodynamic and slices into its targets easily.

Chakram

Throwing, Melee Weapon
Crafting Recipe:
Damage: 200 (d4%) Slashing Critical: x2 Range: 20m
TP Cost: 1 Capacity: 3 Reload: 1 TP
Properties: Throwing, Returning, Abundant Weight: 1.3kg Cost: C$0.5

A circular gripped weapon with various blades and knives protruding out of it, when thrown, it creates a large enough force that allows the weapon to fly back to the attacker to catch it.

Metal Clackers

Throwing, Melee Weapon
Crafting Recipe: Steel (4), Wire (5), Blacksmithing Kit
Damage: 150 (d4%) Bludgeoning Critical: x3 Range: 15m
TP Cost: 0.5 Capacity: 5 Reload: 1 TP
Properties: Throwing, Abundant Weight: 0.65kg Cost: C$0.2

Two metal balls on some wire, good for tripping opponents by throwing it at their legs. Creates loud clacking sounds when the balls hit eachother.

Boomerang

Throwing, Melee Weapon
Crafting Recipe:
Damage: 200 (d4%) Bludgeoning Critical: x2 Range: 20m
TP Cost: 1 Capacity: 3 Reload: 1 TP
Properties: Throwing, Returning, Abundant Weight: 1kg Cost: C$0.55

A boomerang is an ancient weapon, made mostly of wood, appearing in an L shape, that once thrown, comes back to the wielder. It is a highly powerful weapon that has historical uses for hunting.

Net

Throwing, Net
Crafting Recipe: Rope (10m), Wire (20), Adhesive (10)
Damage: Special Critical: Hogtie Range: 5m
TP Cost: 1 Capacity: 5 Reload: 1 TP
Properties: Throwing, Nonlethal, Abundant Weight: 0.2kg Cost: C$0.2

A simple net used for capturing targets, targets must dodge the attack or make a Destroy action (DC 25%) to break the net.

Throwing Knife

Throwing, Melee Weapon
Crafting Recipe:
Damage: 100 (d4%) Slashing Critical: x4 Range: 30m
TP Cost: 0.25 Capacity: 5 Reload: 1 TP
Properties: Throwing, Abundant Weight: 0.1kg Cost: C$0.3

This slender knife is designed to be thrown, going a farther range then any other thrown knife, it is designed to be thrown in multiples, dealing large amounts of damage in a short amount of time.

Javelin

Throwing, Melee Weapon
Crafting Recipe: Weapon Blade (1), Wood (2), Blacksmithing Kit
Damage: 175 (d4%) Piercing Critical: x3 Range: 45m
TP Cost: 1 Capacity: 3 Reload: 1 TP
Properties: Throwing, Heavy, Abundant Weight: 2kg Cost: C$0.4

A slim rod with a sharp point designed for being thrown, can be used as a melee weapon. A fairly old weapon that has been used all throughout history.