Mountain Class Machines
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Mountain Class Machines are larger machines, units that are used to take down standard Mecha, or made to perform jobs that require a bit more strength and brute force then what smaller Mecha can output. The sheer size usually results in enclosed spaces not being ideal or enterable by these Mecha, allowing their designs to be more focused on outside, large scale combat.
M0UN741-N
Mountain, Mountain Class Machine
Crafting Recipe: –
Hit Points: 50,000 Damage Reduction: +60% Block Damage Threshold: 2000
Speed: 7m/CE Core Energy: 200 Slots: 25 Size: Planetary
Properties: – Weight: 130t Cost: C$400
Mountain Mecha’s are the mass-produced variation of the Mountain Class Machines, having all of the modularity of the other mass-produced units, these are blank slates, jack-of-all-trade mechas that can be used in almost any situation.
M0-M0T4R0
Momotaro, Mountain Class Machine
Crafting Recipe: –
Hit Points: 65,000 Damage Reduction: +50% Block Damage Threshold: 3000
Speed: 6m/CE Core Energy: 300 Slots: 10 Size: Planetary
Properties: – Weight: 150t Cost: C$440
This Melee-focused Mecha is fast and resilient, usually ending combats quickly with one single blow of it’s built-in blade. Being primarily melee focused, it strikes down targets with ease and has the ability to resist whole bits of damage due to it’s inbuilt systems.
Abilities
Blade (20 CE) – The Mecha activates and swings a blade, automatically cutting through all objects and buildings within a 6m radius. This blade deals 50,000 (d2%) Slashing damage. All Mecha’s hit with this blade lose 1 limb.
Power Up (10 CE/round) – The Mecha increases all damage dealt by +20%, for every round that this ability is active, the damage increases by +20%.
Warrior’s Resilience (25 CE) – The Mecha may activate this ability before being damaged. The Pilot must take a Vehicle Control action (DC equal to attack modifier), on success, the Mech takes no damage, and is unaffected by any abilities.
J4NU-5
Janus, Mountain Class Machine
Crafting Recipe: –
Hit Points: 60,000 Damage Reduction: +40% Block Damage Threshold: 2000
Speed: 5m/CE Core Energy: 500 Slots: 14 Size: Planetary
Properties: – Weight: 180t Cost: C$470
The Janus Mecha is known for it’s control over the void energies, being able to harness the energy to perform lethal attacks and move itself and other creatures into the Ethereal plane. Used for assassination attempts due to it’s ability to gain high amounts of damage in really short amounts of time, and wiping everything away without a trace.
Abilities
Limbo (20 CE/round) – The Mecha sends a target to the Ethereal plane, they may target any amount of people with this ability, including themselves. This counts as multiple casts of the ability.
Void Energy (30 CE) – The Mecha generates a large amount of Void Energy. The next successful attack performed by the Mecha deals +100% more damage, and deals Void damage.
Biofuel (10 CE) – If the next attack were to kill a non-mecha target, the Mecha gains 60 CE.
N1-K17A
Nikita, Mountain Class Machine
Crafting Recipe: –
Hit Points: 75,000 Damage Reduction: +40% Block Damage Threshold: 3000
Speed: 6m/CE Core Energy: 600 Slots: 4 Size: Planetary
Properties: – Weight: 200t Cost: C$530
Known for equipping missiles and other explosive ordinance, the Nikita Mecha fires multiple missiles of multiple calibers, used by various terrorist groups to assume world domination through nuclear means, the Nikita Mecha has been the center of most operations, usually resulting in a lone infiltration soldier attempting to defeat it.
Abilities
Missile Barrage (50 CE) – The Mecha launches a barrage of missiles, choose an amount of targets equal to the Pilot’s level that the pilot can see, each missile deals 25,000 Explosive Damage.
Tracker Rounds (20 CE) – If the Mecha’s next attack hits, all attacks made against the target are considered homing for 1 round.
Explosive Shield (50 CE) – If the Mecha were to be attacked after activating this ability, the Mecha receives no damage, and deals the damage received to all targets in a 6m radius.
05-1R15
Osiris, Mountain Class Machine
Crafting Recipe: –
Hit Points: 55,000 Damage Reduction: +50% Block Damage Threshold: 2000
Speed: 8m/CE Core Energy: 800 Slots: 6 Size: Planetary
Properties: – Weight: 180t Cost: C$500
Being a commander of undead legions, this Mechromancer brings dead machines back to life, commanding large machines to march upon large cities. With it’s ability to create large armies, the Osiris Mecha is devastating to large regions with it’s ability to lay siege with extreme ease.
Abilities
Force Control (30 CE) – The Mecha automatically hacks into another Mechanical target in their sight, performing one action to one target of their choice.
Locust (20 CE/round) – The Mecha launches multiple mechanical parasites that attack all targets within a 20m radius, taking 25 Acid damage per action made in this area. Plant targets and material receive double damage from these attacks.
Conversion (10 CE/round) – One target of the Pilot’s choice is converted. The target must take a Resistance action (DC pilot’s Vehicle Control modifier), on fail, the target is controlled by the pilot. If this ability is performed on broken or destroyed Mecha creatures, their bodies regenerate and are fully restored, and this ability automatically succeeds.
13-30: WU7F
Beowulf, Mountain Class Machine
Crafting Recipe: –
Hit Points: 75,000 Damage Reduction: +65% Block Damage Threshold: 3000
Speed: 6m/CE Core Energy: 500 Slots: 4 Size: Planetary
Properties: – Weight: 220t Cost: C$490
The Beowulf Mecha is known for it’s ability to transform into a beast of destruction, being able to hunt down and chase large vehicles, designed after Werereufs, the Beowulf Mecha is a great rush Mecha, being able to rush in and shred through large crowds, while also howling and creating great amounts of disruption.
Abilities
Wolf Mode (100 CE, 10 CE/minute) – The Mecha changes it’s form to be quadrupedal, doubling it’s movement speed, and gaining the ability to sprint, halving the CE cost of movement at the risk of exposure. All unarmed mecha attacks dealt in this mode deal x2 damage. The Mecha may only use Unarmed Mecha Attacks while in this mode.
Howl (50 CE) – The Mecha creates a loud howl that can be heard 1km away. All targets within a 200m radius take 400 (d4%) Sonic damage, this damage always affects Pilots and Mechas.
Shred (25 CE) – The Mecha pounces onto a target within their movement speed, causing the target to take a Dodge action (DC Pilot’s Vehicle Control modifier), on fail, the target falls prone, and takes 10,000 (d2%) Slashing damage per round. The target is considered grappled by the Mecha, and receives this damage every round until they break out of this grapple.
WUK-0NG
Wukong, Mountain Class Machine
Crafting Recipe: –
Hit Points: 50,000 Damage Reduction: +30% Block Damage Threshold: 1500
Speed: 5m/CE Core Energy: 600 Slots: 8 Size: Planetary
Properties: – Weight: 190t Cost: C$550
Being the first stable Mecha off of a charging pillar, with an innate ability to restore their entire core energy, the Wukong Mecha is a prototype, containing a very delicate but unstable device that allows it to regenerate it’s entire energy before breaking down again. It has multiple in-built systems to defend itself in situations where it needs to regenerate.
Abilities
Refusal (20 CE) – The Mecha refuses to take damage from a single attack of their choice. This ability can be used immediately before or after being attacked.
Freedom (20 CE) – The Mecha removes all conditions that they are currently being affected by.
Coolant Restore (0 CE) – The Mecha restores their entire Core Energy amount after one round. If they take damage during this time, this ability doesn’t activate, and they lose 50 CE.
G17-G4M35-H
Gilgamesh, Mountain Class Machine
Crafting Recipe: –
Hit Points: 80,000 Damage Reduction: +50% Block Damage Threshold: 3000
Speed: 4m/CE Core Energy: 400 Slots: 10 Size: Planetary
Properties: – Weight: 280t Cost: C$580
Known for breaking through multiple strong defences, the Gilgamesh Mecha is known to shred through multiple heavy defences and burst through large formations, being able to dominate targets, benefitting from using the heaviest weapons, it has the ability to shred even through the most stalwart and strongest of combat scenarios.
Abilities
Fierce Attack (50 CE) – The Mecha’s next attack that hits successfully is a critical hit.
Unrelenting (20 CE/round) – All attacks and abilities performed by the Mecha are unblockable and cannot be interrupted.
Conqueror (25 CE) – The Mecha’s next blocked attack immediately exposes the attacker to another hit.