Mecha Actions
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Here is a list of all actions that Mechas can perform. This list mimics the actions that characters can typically perform. All actions performed by Mechas always provoke exposure for normal characters.
Offensive
Attack
CE Cost: Varies Provokes Exposure?: No
You attack with the Mecha’s weapon, rolling the damage dice as indicated with the Mecha’s weapon.
Aim
CE Cost: 10 Provokes Exposure?: No
You aim at a specific limb with the Mecha, your next attack targets this limb. Table: Mecha Aim Attacks lists the effects of each targeted limb.
Table: Mecha Aim Attacks | |
---|---|
Limb | Effect |
Head | x2 Damage, -25% chance to hit. |
Cockpit | The Pilot receives the damage instead, Only hits on a critical success, homing has no effect. |
Sensors | The Mecha receives a -25% penalty to all passive Senses actions until repaired. |
Arms | The Mecha loses it’s arm control until repaired. |
Legs | Movement actions cost x2 CE until repaired. If affected again, modifier is x4. |
Torso | Target must take Balance action (DC equal to weapon modifier). on fail, they become prone. |
Energy Core | The Energy Core becomes unstable, -200% chance to hit |
Wings | Target must take Balance action (DC equal to weapon modifier) on fail, they fall to the ground. |
Defensive
Block
CE Cost: 5 Provokes Exposure?: No
The Mecha blocks an attack, using it’s Block DT to absorb the attack. Subtract the attack’s damage from the Block DT after calculating Damage Reduction.
Dodge
CE Cost: 10 Provokes Exposure?: No
The Mecha attempts to dodge an attack using the Pilot’s Vehicle Control action (DC attacker’s Weapon Modifier), on success, the Mecha moves 2m to the left, right, ahead of or behind itself.
Support
Recharge
CE Cost: 0 Provokes Exposure?: Yes
The Mecha regenerates 10 CE per round, and 60 CE per minute while this ability is active. Each round that this ability is active, the Mecha provokes exposure.
Movement
Move
CE Cost: 1 Provokes Exposure?: No
The Mecha moves at it’s speed when this ability is used.
Double Time
CE Cost: 1 Provokes Exposure?: Yes
The Mecha moves at double it’s speed when this ability is used.
Prone
CE Cost: 0 Provokes Exposure?: Yes
The Mecha lays flat on the ground and becomes prone, they receive only 10% of all knockback effects and receives a +40% chance to hit
Crouch
CE Cost: 0 Provokes Exposure?: No
The Mecha halves it’s movement speed and gains a +20% chance to hit.
Stand Up
CE Cost: 10 Provokes Exposure?: Yes
The Mecha attempts to stand up. If the Mecha is attacked while exposed by this ability, they immediately fall prone.
Climb
CE Cost: 2 Provokes Exposure?: Yes
The Mecha attempts to climb an object that is larger then them, going half of their movement speed while climbing.
Jump
CE Cost: 2 Provokes Exposure?: Yes
The Mecha jumps 2m in any direction.
Utility
Interrupt
CE Cost: 5 Provokes Exposure?: Yes
The Mecha interrupts the action of the target using an attack action (DC Target’s Action), on success, the action is successfully interrupted, and the target does not perform the action, but expends all costs associated with using the action
Grapple
CE Cost: 10 Provokes Exposure?: No
The Mecha attempts to grab a target (DC Target’s Dodge Modifier), on success, the target becomes grappled, they can no longer take any movement actions, All attacks made by the target have a -50% chance to hit. The Mecha may perform any movement action while grappling the target. The Mecha moves at half speed while grappling.
Throw (5 CE) – You may throw a target you have grappled 20m in any direction. This removes the grappled condition. Body Shield (5 CE) – Instead of blocking, the Mecha may move their grappled target to become the target of any attack made to the Mecha. The target cannot dodge the attack. If the target is dead, destroyed, or cannot be targeted, this ability has no effect.
Trip
CE Cost: 10 Provokes Exposure?: No
The Mecha’s melee attack knocks over opponents, causing them to become prone on a failed Balance action (DC Mecha’s Attack Modifier).
Tackle
CE Cost: 10 Provokes Exposure?: Yes
The Mecha tackles an opponent, forcing both you and the target to be knocked prone. The target takes a Balance action (DC Attacker’s [Bodyguard](#1.26.1.Bodyguard | outline) Modifier), on success, the target does not fall prone. |
Disarm
CE Cost: 10 Provokes Exposure?: No
The Mecha attempts to disarm a target, forcing them to drop their weapon, with a successful attack, the target must take a Bodyguard action (DC Mecha’s Attack modifier) on fail, they drop their weapon.
Reload
CE Cost: Varies Provokes Exposure?: Yes
The Mecha reloads their weapon, restoring the amount of capacity specified by the specific weapon’s reload. This ability cannot be used if the weapon does not have a Capacity or Reload.
Craft
CE Cost: 25 Provokes Exposure?: Yes
The Mecha attempts to craft something, using it’s Intellect (or the Pilot’s Craft modifier), the Mecha crafts as normal.
Repair – The Mecha can attempt to repair an item that is broken (DC 100 while in combat, no DC otherwise)
Destroy
CE Cost: 5 Provokes Exposure?: No
The Mecha destroys whatever object or building is infront of them, automatically succeeding at the action, the item becomes destroyed.
Swap Items
CE Cost: 5 Provokes Exposure?: Yes
The Mecha the items in it’s hand with other items in it’s storage.
Miscellaneous
Interact
CE Cost: Varies Provokes Exposure?: Yes
The Mecha interacts with an object, activating it or deactivating if it chooses to.