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Unarmed Mech Strike

Unarmed Strike
Crafting Recipe: –
Damage: 2,500 (d4%) Bludgeoning Critical: x2 Range: 2m CE Cost: 5
Properties: Destructive Weight: – Cost: –

This is the standard Unarmed Strike for Mechas, all Mechas have access to this ability, and just quantifies as a barge, kick, punch or any other attack performed by the Mecha’s limbs.

Autocannon

Automatic Rifle, Two-Handed Ranged
Crafting Recipe: –
Damage: 1,250 Explosive Critical: x2 Range: 800m
CE Cost: 5 Capacity: 32 Reload: 10 CE
Properties: Automatic (d8) Weight: 10t Cost: C$60

This rifle fires heavy rounds at an automatic pace, being essentially a giant anti-tank rifle with automatic capabilities. This is the most standard rifle for Mecha, and is the most well-balanced device when it comes to ranged combat.

Heat Whip

Whip, One-Handed Melee
Crafting Recipe: –
Damage: 5,000 (d10%) Fire Critical: x3 Range: 5m CE Cost: 10
Properties: – Weight: 6t Cost: C$100

This long whip features multiple flame generators along each length, and generates large amounts of heat energy, being mainly designed to drain the energy of other Mechas, this weapon is designed to counter other Mechas, overheating their cores and draining their energy.

FTL Railgun

Railgun, Two-Handed Ranged
Crafting Recipe: –
Damage: 20,000 (d4%) Explosive Critical: x5 Range: 5km
CE Cost: 20 Capacity: 5 Reload: 40 CE
Properties: – Weight: 26t Cost: C$180

This multi-pronged, long railgun with a circular shaped receiver creates a magnetic force that launches a small spike through the power of energy, creating an explosive force with most surfaces that it connects to.

EMP Launcher

Electricity Launcher, One-Handed Ranged
Crafting Recipe: –
Damage: 5,000 (d4%) Electric Critical: x2 Range: 100m
CE Cost: 10 Capacity: 10 Reload: 20 CE
Properties: – Weight: 12t Cost: C$120

This launcher generates an electric energy that launches a lightning bolt from it’s barrel, shocking whatever it touches. This device has been used in a pinch to overload and charge Mechas, sacrificing some health to generate Core Energy.

Gatling Gun

Minigun, One-Handed Ranged
Crafting Recipe: –
Damage: 500 Explosive Critical: x4 Range: 300m
CE Cost: 20 Capacity: 100 Reload: 50 CE
Properties: Automatic (d20) Weight: 20t Cost: C$175

This weapon features multiple barrels that rotate at a fast pace, allowing more bullets to be fired then traditional automatic weapons, known for shredding through multiple targets with ease, Gatling Guns are highly powerful and precise weapons when used in conjunction with Mecha.

Plasma Thrower

Thrower, One-Handed Ranged
Crafting Recipe: –
Damage: 200 Plasma Critical: x2 Range: 30m cone
CE Cost: 10 Capacity: 200 Reload: 20 CE
Properties: Automatic (d100) Weight: 16t Cost: C$90

This plasma weapon launches multiple bits of plasma-like substance in a large cone, draining and melting through most things that it touches. Featuring a long nozzle and a large canister under to contain all of the plasma waste itself.

Needle Gun

Spike Launcher, Two-Handed Ranged
Crafting Recipe: –
Damage: 10,000 (d4%) Piercing Critical: x3 Range: 1km
CE Cost: 10 Capacity: 5 Reload: 5 CE
Properties: Destructive Weight: 30t Cost: C$110

This gun fires large needles that pierce through metal, being launched at an incredible far force, they are designed to puncture through Mecha wires in attempts to sever them. Despite it’s archaic method of firing, it is incredibly reliable and rarely, if ever, malfunctions.

Beam Handcannon

Handgun, One-Handed Ranged
Crafting Recipe: –
Damage: 9,000 (d4%) Plasma Critical: x4 Range: 900m
CE Cost: 5 Capacity: 10 Reload: 10 CE
Properties: – Weight: 3t Cost: C$30

Similar to it’s ordinary variant, this one replaces it’s cylinder with an in built plasma core, where it fires a long beam that burns through everything it touches. This weapon is normally used as a bit of an upgrade from the handcannon due to it’s longer range.

Handcannon

Handgun, One-Handed Ranged
Crafting Recipe: –
Damage: 8,000 (d4%) Explosive Critical: x3 Range: 800m
CE Cost: 5 Capacity: 10 Reload: 5 CE
Properties: – Weight: 2t Cost: C$20

Known for it’s simple design, the handcannon holds five large rounds in a rotating cylinder, which causes it to fire large rounds, designed to destroy Mecha armour, normally used as a sidearm or alternative weapon, the Handcannon is a reliable and cheap option for those on a budget.

Shrapnel Launcher

Shotgun, Two-Handed Ranged
Crafting Recipe: –
Damage: 800 (d4%) Piercing Critical: x4 Range: 500m
CE Cost: 10 Capacity: 4 Reload: 2 CE/bullet
Properties: Destructive, Spread (d20) Weight: 4t Cost: C$70

Launches large bits of shrapnel out of a giant cannon, scattering flak rounds towards anything in it’s range, having powerful blows similar to other kinds of shotguns, scaled up to have the benefits of shotguns in a Mecha based format.

Missile Silos

Rockets, Two-Handed Ranged
Crafting Recipe: –
Damage: 1,000 (d2%) Explosive Critical: x2 Range: 1km
CE Cost: 10 Capacity: 5 Reload: 4 CE/bullet
Properties: Spread (d12) Weight: 35t Cost: C$190

Two large silos usually located on the back of the Mecha, it launches a large amount of rockets which scatter and hit whoever it is targeting. Missiles are highly effective as an Anti-Mecha tool due to their sheer damage and explosive potential.

Sky Hammer

Hammer, Two-Handed Melee
Crafting Recipe: –
Damage: 20,000 (d4%) Bludgeoning Critical: x2 Range: 3m CE Cost: 10
Properties: Destructive Weight: 15t Cost: C$105

This large hammer features a giant jet behind it, with a trigger on the handle which revs up the jet, this glorified engine on a stick is designed to deal hard-hitting, armour busting attacks against other Mecha and large metal walls, being able to increase it’s force through the use of it’s jet.

Heavy Lancer

Spear, Two-Handed Melee
Crafting Recipe: –
Damage: 15,000 (d2%) Piercing Critical: x3 Range: 5m CE Cost: 15
Properties: Destructive Weight: 10t Cost: C$70

This long, spear-like weapon is designed to pierce through Mecha, specifically for skewering pilots in their machines, with a long, pointed tip, and a flared base designed to protect the wielder from oncoming attacks.

Ultrablade

Sword, One-Handed Melee
Crafting Recipe: –
Damage: 10,000 (d4%) Slashing Critical: x3 Range: 2m CE Cost: 5
Properties: Destructive Weight: 8t Cost: C$50

This blade is created from a heavy steel, and features sharp edges and a tip, with a large cross-guard used to defend against incoming blows. Typically the main weapon of most Melee Mecha, it is designed to slice through most heavy machinery and has the weightiness similar to that of a truck.

Motorblade

Motor Sword, Two-Handed Melee
Crafting Recipe: –
Damage: 2,000 (d4%) Slashing Critical: x4 Range: 3m CE Cost: 10
Properties: Destructive, Spread (d8) Weight: 13t Cost: C$75

This long blade features a large chain that has multiple, sharp edged spikes that when revved, spin at a rapid rate, allowing the wielder to saw through everything in it’s path. Blades like this are usually used by berserkers and madmen set on a melee-centric style.

Piston Impaler

Piercer, One-Handed Melee
Crafting Recipe: –
Damage: 5,000 (d2%) Piercing Critical: x6 Range: 2m CE Cost: 5
Properties: Destructive Weight: 1.4t Cost: C$40

This simple device is the most hidden of all Mecha weapons, usually appearing in the arm of a mecha, it is a spring-loaded piston which launches outwards to pierce through at a high rate, performing a lethal stab that goes through most solid walls.

Moonblade

Katana, Two-Handed Melee
Crafting Recipe: –
Damage: 20,000 (d10%) Slashing Critical: x3 Range: 3m CE Cost: 10
Properties: Destructive Weight: 3.6t Cost: C$70

This crescent-shaped, two handed blade is of a more archaic design, with a simple square hilt, it excels best at cleaving and slashing it’s targets. Used mainly by Melee warriors with full dedication to the blade, it’s strength is immeasurable against the correct foe.

Repair Drone

Summon, Special
Crafting Recipe: –
Damage: Special Critical: Special Range: 100m
CE Cost: 20 Capacity: 5 Reload: 10 CE/bullet
Properties: – Weight: 23.6t Cost: C$155

This small drone can be shot out of the back of the wielder, surrounding them and healing a Mecha that the Pilot targets at no TP cost for 10,000 (d4%) Hit Points per round. Only 5 drones can be active at a time. If any of these drones are targeted and hit, they are immediately destroyed. Summoning a repair drone exposes the user.

Axesaw

Axe, Two-Handed Melee
Crafting Recipe: –
Damage: 5,000 (d4%) Slashing Critical: x2 Range: 3m CE Cost: 15
Properties: Destructive, Spread (d6) Weight: 6.5t Cost: C$120

This large, two-handed axe features a sawtooth chain that mows through everything it collides with on contact, being able to chomp and mow through targets with ease. This weapon is mainly used by berserkers and close-ranged maniacs who follow a more brutalist combat technique.

Heavy Grenade Launcher

Explosive, One-Handed Ranged
Crafting Recipe: –
Damage: 40,000 (d4%) Explosive Critical: x3 Range: 400m, 2m circle.
CE Cost: 10 Capacity: 4 Reload: 10 CE/bullet
Properties: – Weight: 38t Cost: C$350

This large launcher fires lobbed grenades that explode on impact, containing a cylinder that can hold up to 10 grenades, it is used to provide support and destroy large creatures and buildings that it lands on.

Laser Drill

Drill, One-Handed Melee
Crafting Recipe: –
Damage: 20,000 (d2%) Plasma Critical: x5 Range: 2m CE Cost: 20
Properties: – Weight: 30t Cost: C$225

This drill creates a small laser around it when attacking, being used mainly as a tool to extract resources from asteroids, ores and even to break through into other ships. The Laser Drill, despite it’s initial tool use, is an effective and functional weapon, being able to melt through most Mecha and targets alike.

Javelin Spearmissile

Javelin, Throwing
Crafting Recipe: –
Damage: 30,000 (d10%) Explosive Critical: x2 Range: 500m
CE Cost: 5 Capacity: 5 Reload: 20 CE
Properties: – Weight: 5.8t Cost: C$195

A throwable spear with multiple rockets coming from it, it detonates on impact and fires multiple thrusters when thrown. Being essentially a throwable rocket, this missile device is highly reliable when used as a general explosive, and is normally used as a hand grenade supplement for Mechas.

Tanker Shield

Shield, Tank
Crafting Recipe: –
Damage: 10,000 (d10%) Bludgeoning Critical: x2 Range: 2m
Passive DT: +5,000 Movement Speed Reduction: -2m/CE
Properties: Destructive Weight: 63t Cost: C$160

This shield is designed to protect it’s wielder, being held in one hand, it provides a passive DT bonus to protect the Mecha from any significant amount of damage. This large shield is nearly half a meter thick, being able to act as an active defence that the wielder does not need to worry too much about.