Home > Rulebook > Equipment > Magi-Tech & Legendary Items > Legendary Artefacts > Way of the Smiling Fist
Unarmed, Legendary Artefact
Crafting Recipe: –
Damage: 100 (d4%) Bludgeoning Critical: x3 Range: 1m TP Cost: 0.3
Properties: Natural, Light, Deadly Weight: – Cost: C$48

This fighting style is characterised by an unnecessarily brutal and savage style, transforming the wielders stance into more of an inhuman, heartless beast. This form maximises efficiency, maximising damage and casualties.

Rank 1

Intimidating – When fighting with this form, you gain a +5% bonus to all Intimidation Actions, each successful hit performed on a target grants a further +5% bonus to all Intimidation actions, this bonus is removed on rest.

Rank 2

Intimidating – When fighting with this form, you gain a +10% bonus to all Intimidation Actions, each successful hit performed on a target grants a further +5% bonus to all Intimidation actions, this bonus is removed on rest.
Bloodlust – With each successful kill made in this form, you gain +5 Passive DT, this bonus is removed on rest.

Rank 3

Intimidating – When fighting with this form, you gain a +15% bonus to all Intimidation Actions, each successful hit performed on a target grants a further +5% bonus to all Intimidation actions, this bonus is removed on rest.
Bloodlust – With each successful kill made in this form, you gain +10 Passive DT, this bonus is removed on rest.
Menacing – You receive a +20% bonus to all actions made to distract targets using your Intimidation bonus. Your Intimidation actions go first when determining what affects first.

Rank 4

Intimidating – When fighting with this form, you gain a +20% bonus to all Intimidation Actions, each successful hit performed on a target grants a further +5% bonus to all Intimidation actions, this bonus is removed on rest.
Bloodlust – With each successful kill made in this form, you gain +15 Passive DT, this bonus is removed on rest.
Menacing – You receive a +40% bonus to all actions made to distract targets using your Intimidation bonus. Your Intimidation actions go first when determining what affects first.
Sadism – When bringing a target to death’s door, you restore 25 HP, MP and SP. For each round that they remain in death’s door, you restore another 25 HP, MP and SP.

Rank 5

Intimidating – When fighting with this form, you gain a +25% bonus to all Intimidation Actions, each successful hit performed on a target grants a further +5% bonus to all Intimidation actions, this bonus is removed on rest.
Bloodlust – With each successful kill made in this form, you gain +20 Passive DT, this bonus is removed on rest.
Menacing – You receive a +60% bonus to all actions made to distract targets using your Intimidation bonus. Your Intimidation actions go first when determining what affects first.
Sadism – When bringing a target to death’s door, you restore 50 HP, MP and SP. For each round that they remain in death’s door, you restore another 50 HP, MP and SP.
Killing Grasp – As part of a grapple action, if your Intimidation bonus from Intimidating is above 100%, you may cause the target to take a Resistance action (equal to user’s Intimidation modifier), on fail, the target is immediately at death’s door. Using this ability resets your Intimidating bonus.