Revolver of the Diehard
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One-Handed Ranged, Legendary Artefact
Crafting Recipe: –
Damage: 200 (d4%) Piercing Critical: x3 Range: 120m
TP Cost: 1 Capacity: 6 Reload: 2 TP, 25 HP
Properties: – Weight: 1kg Cost: C$112
A black, utilitarian designed revolver, with neon lights around the slots of the cylinder, it directly connects to the user’s blood. This revolver model is designed to hunt ghosts and similar creatures, and in a pinch is sometimes carried by travellers or deliverymen in ghost-inhabited climates.
Rank 1
Blood-Infused – The attacks of this weapon are infused in blood, it costs 25 HP to reload this weapon. Attacks made with this weapon are considered magical, and hit incorporeal creatures at no penalty.
Rank 2
Blood-Infused – The attacks of this weapon are infused in blood, it costs 25 HP to reload this weapon. Attacks made with this weapon are considered magical, and hit incorporeal creatures at no penalty.
Negotiator – The user receives a +20% bonus to all Social actions made to persuade or negotiate with others when using this weapon.
Rank 3
Blood-Infused – The attacks of this weapon are infused in blood, it costs 25 HP to reload this weapon. Attacks made with this weapon are considered magical, and hit incorporeal creatures at no penalty.
Negotiator – The user receives a +40% bonus to all Social actions made to persuade or negotiate with others.
Intuition – The user can expend one bullet in the capacity of the weapon to reveal all hidden creatures, illusions and information within their sight.
Rank 4
Blood-Infused – The attacks of this weapon are infused in blood, it costs 25 HP to reload this weapon. Attacks made with this weapon are considered magical, and hit incorporeal creatures at no penalty.
Negotiator – The user receives a +60% bonus to all Social actions made to persuade or negotiate with others when using this weapon.
Intuition – The user can expend one bullet in the capacity of the weapon to reveal all hidden creatures, illusions and information within their sight. The user gains a +10% bonus to their next action when expending a bullet in this way.
Stranded – The user increases their carrying capacity by +50kg, and is no longer affected by any terrain, they may fire a bullet directly in the air to determine their exact location.
Rank 5
Blood-Infused – The attacks of this weapon are infused in blood, it costs 25 HP to reload this weapon. Attacks made with this weapon are considered magical, and hit incorporeal creatures at no penalty.
Negotiator – The user receives a +80% bonus to all Social actions made to persuade or negotiate with others when using this weapon.
Intuition – The user can expend one bullet in the capacity of the weapon to reveal all hidden creatures, illusions and information within their sight. The user gains a +20% bonus to their next action when expending a bullet in this way.
Stranded – The user increases their carrying capacity by +100kg, and is no longer affected by any terrain, they may fire a bullet directly in the air to determine their exact location.
Diehard – The user restores one wound when they expend a bullet through Intuition. When reaching death’s door, the user may choose to expend all bullets in their capacity to restore themselves to full health. This can only be performed once per long rest.