Ockham’s Razor
Home > Rulebook > Equipment > Magi-Tech & Legendary Items > Legendary Artefacts > Ockham’s Razor
One-Handed Melee, Legendary Artefact
Crafting Recipe: –
Damage: 200 (d4%) Slashing Critical: x4 Range: 1m TP Cost: 0.5
Properties: – Weight: 400g Cost: C$90
This small dagger fits snugly in the hand of it’s wielder, being made with a singular metal, and shaped similarly to that of a broken sword. This blade, while simplistic in it’s design, is quite durable and able to solve most problems, violent or otherwise.
Rank 1
Problem Solver – When using this weapon in your solution through non-combat means, you receive a +20% bonus to the action.
Rank 2
Problem Solver – When using this weapon in your solution through non-combat means, you receive a +40% bonus to the action.
Probability – Once per day, You may choose to determine the probability of something, and can determine what would be successful or unsuccessful with complete accuracy.
Rank 3
Problem Solver – When using this weapon in your solution through non-combat means, you receive a +60% bonus to the action.
Probability – Three times per day, You may choose to determine the probability of something, and can determine what would be successful or unsuccessful with complete accuracy.
Instant – When attacking with this weapon, your action always overrides anyone elses, and goes first in combat.
Rank 4
Problem Solver – When using this weapon in your solution through non-combat means, you receive a +80% bonus to the action.
Probability – Five times per day, You may choose to determine the probability of something, and can determine what would be successful or unsuccessful with complete accuracy.
Instant – When attacking with this weapon, your action always overrides anyone elses, and goes first in combat.
Razor Edge – When attacking someone from behind, or attacking from being hidden, this weapon automatically critically hits.
Rank 5
Problem Solver – When using this weapon in your solution through non-combat means, you receive a +100% bonus to the action.
Probability – Five times per day, You may choose to determine the probability of something, and can determine what would be successful or unsuccessful with complete accuracy.
Instant – When attacking with this weapon, your action always overrides anyone elses, and goes first in combat.
Razor Edge – When attacking someone from behind, or attacking from being hidden, this weapon automatically critically hits.
Ockham’s Principle – If this weapon were to critically fail, it instead critically succeeds. Critical successes remain the same.