Blade of the Four Seasons
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Two-Handed Melee, Legendary Artefact
Crafting Recipe: –
Damage: 400 (d2%) Slashing Critical: x3 Range: 2m TP Cost: 1
Properties: Deadly Weight: 3kg Cost: C$63
This katana is characterised by it’s long blade, engraved in ancient with a quote, saying “In the coldest of winters, I found inside of me an unrelenting summer”. The engravings of the katana change depending on it’s form, usually engraving the characteristics of each season, summer has multiple suns engraved, autumn has leaves, winter has snowflakes, and spring has multiple sprouts.
The cross-guard and hilt of the weapon is closely interlinked, and weaved with a soft, enchanted fabric, that appears more of a beige when unused, but changes colours depending on the form.
Rank 1
Blade Forms – The user of this weapon can change it’s form for 2 TP. They gain all abilities in the form of the weapon upon changing the form.
Summer
Heat – The weapon’s damage type is changed to Fire, and the user may cast Flare at no MP or TP cost as part of any attack they perform with this weapon.
Autumn
Wind – The weapon’s damage type is changed to Force, and the user may cast Wind at no MP or TP cost as part of any attack they perform with this weapon.
Winter
Cold – The weapon’s damage type is changed to Frost, and the user may cast Permafrost at no MP or TP cost as part of any attack they perform with this weapon.
Spring
Renewal – The weapon’s damage instead heals the target, and the user may cast Minor Heal at no MP or TP cost as part of any attack they perform with this weapon.
Rank 2
Favoured Terrain – Select one biome of your choice (e.g. plains, forest, swamp, etc.), while in this biome, your attacks always go first in combat.
Blade Forms – The user of this weapon can change it’s form for 2 TP. They gain all abilities in the form of the weapon upon changing the form.
Summer
Heat – The weapon’s damage type is changed to Fire, and the user may cast Flare at no MP or TP cost as part of any attack they perform with this weapon. All Fire damage dealt by the user while in this mode is increased by +20%
Heatwave – Once per encounter, the user may create a heatwave, dealing 200 (d4%) Fire damage in a 10m radius centred from the user. The temperature is moved to one step hotter for 10 minutes.
Autumn
Wind – The weapon’s damage type is changed to Force, and the user may cast Wind at no MP or TP cost as part of any attack they perform with this weapon. All Force damage dealt by the user while in this mode is increased by +20%
Fall Splendour – All attacks dealt by this weapon knock back your target by 1m
Winter
Cold – The weapon’s damage type is changed to Frost, and the user may cast Permafrost at no MP or TP cost as part of any attack they perform with this weapon. All Frost damage dealt by the user while in this mode is increased by +20%
Glacial Strike – When attacked by this weapon, the target’s movement speed is reduced by 1m/TP per hit for the rest of the round.
Spring
Renewal – The weapon’s damage instead heals the target, and the user may cast Minor Heal at no MP or TP cost as part of any attack they perform with this weapon. All healing performed by the user while in this mode is increased by +10%
Restoration – When healing another target while in this mode, the user receives 25% of the healing back to their own HP.
Rank 3
Favoured Terrain – Select one biome of your choice (e.g. plains, forest, swamp, etc.), while in this biome, your attacks always go first in combat, and you receive a +10% bonus to all non-combat actions while in this area.
Localised Weather – The user may cast Change Weather at no MP or TP cost once per day.
Blade Forms – The user of this weapon can change it’s form for 2 TP. They gain all abilities in the form of the weapon upon changing the form.
Summer
Heat – The weapon’s damage type is changed to Fire, and the user may cast Flare at no MP or TP cost as part of any attack they perform with this weapon. All Fire damage dealt by the user while in this mode is increased by +40%
Heatwave – Once per encounter, the user may create a heatwave, dealing 250 (d4%) Fire damage in a 15m radius centred from the user. The temperature is moved to one step hotter for 10 minutes.
Backburn – Attacks made from behind the target with this weapon deal an additional +50% damage, and causes an additional 25 Fire Damage per action made by the target for the rest of the round. This ability can stack up to 10 times, all stacks can be removed by the target for 1 TP.
Autumn
Wind – The weapon’s damage type is changed to Force, and the user may cast Wind at no MP or TP cost as part of any attack they perform with this weapon. All Force damage dealt by the user while in this mode is increased by +40%
Fall Splendour – All attacks dealt by this weapon knock back your target by 2m
Decay – All armour and items attacked by this weapon receive double damage.
Winter
Cold – The weapon’s damage type is changed to Frost, and the user may cast Permafrost at no MP or TP cost as part of any attack they perform with this weapon. All Frost damage dealt by the user while in this mode is increased by +40%
Glacial Strike – When attacked by this weapon, the target’s movement speed is reduced by 2m/TP per hit for the rest of the round.
Snowflake – All ranged attacks made in a 10m radius from the user can be attacked directly, when dealing more damage then the attack itself, the projectile freezes in the air and can be used at a target of choice as if casting Magic Missile at no TP or MP cost.
Spring
Renewal – The weapon’s damage instead heals the target, and the user may cast Minor Heal at no MP or TP cost as part of any attack they perform with this weapon. All healing performed by the user while in this mode is increased by +20%
Restoration – When healing another target while in this mode, the user receives 25% of the healing back to their own HP.
Love – The user receives a +20% bonus to all social actions made in combat while in this mode. Their healing abilities affect all in a 5m radius from the wielder.
Rank 4
Morph Ground – The user can morph up to 1m3 the ground around them to change the terrain as if using the Change Terrain power. They may do this once per encounter for no MP cost.
Favoured Terrain – Select one biome of your choice (e.g. plains, forest, swamp, etc.), while in this biome, your attacks always go first in combat, all abilities cast while in this area are +20% more effective, and you receive a +20% bonus to all non-combat actions while in this area.
Localised Weather – The user may cast Change Weather at no MP or TP cost twice per day.
Blade Forms – The user of this weapon can change it’s form for 2 TP. They gain all abilities in the form of the weapon upon changing the form.
Summer
Heat – The weapon’s damage type is changed to Fire, and the user may cast Flare at no MP or TP cost as part of any attack they perform with this weapon. All Fire damage dealt by the user while in this mode is increased by +60%
Heatwave – Once per encounter, the user may create a heatwave, dealing 300 (d4%) Fire damage in a 20m radius centred from the user. The temperature is moved to one step hotter for 10 minutes.
Backburn – Attacks made from behind the target with this weapon deal an additional +75% damage, and causes an additional 25 Fire Damage per action made by the target for the rest of the round. This ability can stack up to 15 times, all stacks can be removed by the target for 1 TP.
Daylight – The blade glows a bright red, lighting up all areas within a 50m radius, this light can be dimmed at will for the user. This light is treated as if being directly hit by sunlight.
Autumn
Wind – The weapon’s damage type is changed to Force, and the user may cast Wind at no MP or TP cost as part of any attack they perform with this weapon. All Force damage dealt by the user while in this mode is increased by +60%
Fall Splendour – All attacks dealt by this weapon knock back your target by 3m
Decay – All armour and items attacked by this weapon receive double damage.
Harvest – All items foraged while in this mode are doubled in quantity and quality, and all attacks dealt to plants and animals are considered critical hits if they successfully hit.
Winter
Cold – The weapon’s damage type is changed to Frost, and the user may cast Permafrost at no MP or TP cost as part of any attack they perform with this weapon. All Frost damage dealt by the user while in this mode is increased by +60%
Glacial Strike – When attacked by this weapon, the target’s movement speed is reduced by 3m/TP per hit for the rest of the round.
Snowflake – All ranged attacks made in a 20m radius from the user can be attacked directly, when dealing more damage then the attack itself, the projectile freezes in the air and can be used at a target of choice as if casting Magic Missile at no TP or MP cost.
Freeze – When dealing over 1,000 Frost Damage in a single attack, the target must take a Resistance action (DC equal to weapon modifier), on fail, they are immediately petrified for the rest of the round.
Spring
Renewal – The weapon’s damage instead heals the target, and the user may cast Minor Heal at no MP or TP cost as part of any attack they perform with this weapon. All healing performed by the user while in this mode is increased by +30%
Restoration – When healing another target while in this mode, the user receives 50% of the healing back to their own HP.
Love – The user receives a +40% bonus to all social actions made in combat while in this mode. Their healing abilities affect all in a 10m radius from the wielder.
Growth – All plants and animals within a 50m radius receive a +100 Passive Damage Threshold, and regenerates 25 HP per round. The wielder is also affected by this ability.
Rank 5
Festival – Once per day, the user can create a 1km radius at no TP cost, granting all allied creatures a +100% damage boost, and a +20% bonus to all actions. The entire area in this radius is considered dimly lit or brighter. This effect lasts for 1 hour.
Morph Ground – The user can morph up to 1m3 the ground around them to change the terrain as if using the Change Terrain power. They may do this three times per encounter for no MP cost.
Favoured Terrain – Select one biome of your choice (e.g. plains, forest, swamp, etc.), while in this biome, your attacks always go first in combat, the TP cost of all attacks performed by this weapon are halved, all abilities cast while in this area are +40% more effective, and you receive a +30% bonus to all non-combat actions while in this area.
Localised Weather – The user may cast Change Weather at no MP or TP cost three times per day.
Blade Forms – The user of this weapon can change it’s form for 2 TP. They gain all abilities in the form of the weapon upon changing the form.
Summer
Heat – The weapon’s damage type is changed to Fire, and the user may cast Flare at no MP or TP cost as part of any attack they perform with this weapon. All Fire damage dealt by the user while in this mode is increased by +80%
Heatwave – Once per encounter, the user may create a heatwave, dealing 400 (d4%) Fire damage in a 25m radius centred from the user. The temperature is moved to one step hotter for 10 minutes.
Backburn – Attacks made from behind the target with this weapon deal an additional +100% damage, and causes an additional 25 Fire Damage per action made by the target for the rest of the round. This ability can stack up to 20 times, all stacks can be removed by the target for 1 TP.
Daylight – The blade glows a bright red, lighting up all areas within a 100m radius, this light can be dimmed at will for the user. This light is treated as if being directly hit by sunlight.
Summer Equinox – Once per encounter, the user may cause an Equinox, once this ability is active, all creatures in a 100m radius receive double the amount of fire damage, and all creatures that are immune or resistant to fire damage, are no longer immune or resistant, taking full damage for 1 round. All attacks dealt to the user in this mode create a flame aura, burning those in a 3m radius around the wielder for 100 Fire Damage per attack. The user has a +100 Passive Damage Threshold. This Equinox lasts for 1 round.
Autumn
Wind – The weapon’s damage type is changed to Force, and the user may cast Wind at no MP or TP cost as part of any attack they perform with this weapon. All Force damage dealt by the user while in this mode is increased by +80%
Fall Splendour – All attacks dealt by this weapon knock back your target by 4m
Decay – All armour and items attacked by this weapon receive double damage.
Harvest – All items foraged while in this mode are doubled in quantity and quality, and all attacks dealt to plants and animals are considered critical hits if they successfully hit.
Autumn Equinox – Once per encounter, the user may cause an Equinox, once this ability is active, all creatures in a 100m radius receive double the amount of Force damage, all Powers and Perks currently being casted in this radius are dispelled, and all attacks that deal Force Damage are now homing. This Equinox lasts for 1 round.
Winter
Cold – The weapon’s damage type is changed to Frost, and the user may cast Permafrost at no MP or TP cost as part of any attack they perform with this weapon. All Frost damage dealt by the user while in this mode is increased by +80%
Glacial Strike – When attacked by this weapon, the target’s movement speed is reduced by 4m/TP per hit for the rest of the round.
Snowflake – All ranged attacks made in a 25m radius from the user can be attacked directly, when dealing more damage then the attack itself, the projectile freezes in the air and can be used at a target of choice as if casting Magic Missile at no TP or MP cost.
Freeze – When dealing over 1,000 Frost Damage in a single attack, the target must take a Resistance action (DC equal to weapon modifier), on fail, they are immediately petrified for the rest of the round.
Winter Equinox – Once per encounter, the user may cause an Equinox, once this ability is active, all creatures in a 100m radius receive double the amount of Frost damage. The area is encased in a complete frozen land, making all terrain slippery, and turning the temperature into a moderate cold. All melee attacks made against the user are automatically reflected onto the attacker. This Equinox lasts for 1 round.
Spring
Renewal – The weapon’s damage instead heals the target, and the user may cast Minor Heal at no MP or TP cost as part of any attack they perform with this weapon. All healing performed by the user while in this mode is increased by +40%
Restoration – When healing another target while in this mode, the user receives 50% of the healing back to their own HP.
Love – The user receives a +60% bonus to all social actions made in combat while in this mode. Their healing abilities affect all in a 10m radius from the wielder.
Growth – All plants and animals within a 100m radius receive a +100 Passive Damage Threshold, and regenerates 25 HP per round. The wielder is also affected by this ability.
Spring Equinox – Once per encounter, the user may cause an Equinox, once this ability is active, all allied creatures in a 100m radius are healed to maximum HP. While in this state, every ally regenerates 25 HP per action made. All allied creatures also gain an additional 2 TP. This Equinox lasts for 1 round.