Storing
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Enchantment, Inventory
Storing enchantments aren’t as they seem, appearing entirely ordinary upon inspection, until they are opened, where they are typically much bigger on the inside, breaking the laws of physics entirely.
Rank 1 – Minor
Crafting Recipe: Ward (Power), Absorbency 1 Material (2kg), Paper, 500 MP.
MP Cost/Day: 5 Properties: – Cost: C$1
Minor Storage – The enchanted item can store up to +50kg inside of itself. The weight of the item does not change depending how much is stored.
Rank 2 – Moderate
Crafting Recipe: Greater Ward (Power), Absorbency 3 Material (4kg), Scroll, 1,000 MP.
MP Cost/Day: 10 Properties: – Cost: C$5
Moderate Storage – The enchanted item can store up to +100kg inside of itself. The weight of the item does not change depending how much is stored.
Hidden – The item receives a +50% bonus against all abilities made to detect this enchantment, items inside of it, and abilities of the item.
Rank 3 – Major
Crafting Recipe: Demiplane (Power), Absorbency 5 Material (6kg), Book, 2,000 MP.
MP Cost/Day: 20 Properties: – Cost: C$10
Major Storage – The enchanted item can store up to +150kg inside of itself. The weight of the item does not change depending how much is stored.
Undetectable – The storage capabilities of this item is completely undetectable via magic or other means. All enchantments or evidence of enchantment is completely hidden by the item.
Demiplane – The wielder can choose to enter this item and bring as many people along with it, granting the effects of the demiplane power.