Nature-Touched
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Enchantment, Nature
Nature-Touched items typically have plant-like growths coming from them, and grow small flowers on the ground where they touch it, they have a generally calming, but whimsical nature.
Poison damage performed through this item via Perks or Powers is doubled. All damage performed using this item, weapon, or while wearing the armour (if no other enchantments are present) is performed as Poison damage.
Rank 1 – Minor
Crafting Recipe: Spores (Power), Plant Material (5kg), Paper, 500 MP.
MP Cost/Day: 10 Properties: – Cost: C$1
Minor Druidism – The weapon receives +20% Poison Damage, Damage type is changed to Poison, if the enchanted item is an armour, the wearer receives a +20% Damage Reduction against all Poison damage. If enchanted on an object, the object receives this instead.
Rank 2 – Moderate
Crafting Recipe: Alter Pheromones (Power), Plant Material (10kg), Scroll, 1,000 MP.
MP Cost/Day: 30 Properties: – Cost: C$5
Moderate Druidism – The weapon receives +40% Poison Damage, Damage type is changed to Poison, if the enchanted item is an armour, the wearer receives a +40% Damage Reduction against all Poison damage. If enchanted on an object, the object receives this instead.
Nature Friendliness – Animals and various creatures in nature are not hostile to the wielder.
Rank 3 – Major
Crafting Recipe: Photosynthesis (Power), Plant Material (15kg), Book, 2,000 MP
MP Cost/Day: 50 Properties: – Cost: C$10
Major Druidism – The weapon receives +60% Poison Damage, Damage type is changed to Poison, if the enchanted item is an armour, the wearer receives a +60% Damage Reduction against all Poison damage. If enchanted on an object, the object receives this instead.
Natural Manipulation – Animals and various creatures in nature are not hostile to the wielder. All creatures within a 30m radius of the wielder are affected by Charm, as if the wielder of the item was the one who casted it.
Biome Conversion – Once per day, the wielder may use the Change Biome power for no MP cost.