Cybernetics
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Cybernetics are strange devices that are implanted into the user, granting them abilities that their normal body without modification would be able to do. Cybernetics is also known as “body-modding” in some places, as it directly replaces and modifies parts of others bodies.
A character with 3 or more cybernetics is treated as a Mecha for all actions and abilities.
Steroid Factory
Cybernetic, Heart
Crafting Recipe: Steroids (100), Fabricator (1), Blacksmithing Kit
Prerequisites: 10% Fortitude, 10% Vitality Properties: –
Weight: 0.5kg Cost: C$100
A steroid fabricator is put in place of one of your blood arteries, forcing you to get stronger as time goes on. When combat initiates, you gain a +5% Strength bonus every round (Max +100%) that combat activates, once you reach +25%, you take 10 Bleed Damage per round. The damage is multiplied by x2 every round
Cosmetic Installation
Cybernetic, Slotless
Crafting Recipe: Dye, Any (100), Steel/Bone (30), Blacksmithing Kit
Prerequisites: – Properties: –
Weight: Varies Cost: C$1.5
A cosmetic installation can be anything, such as:
- A tattoo, be it glowing or animated, or both.
- A prosthetic enhancement, e.g. horns, vestigal wings, enlargeners, shrinkers, etc.
- Dyes (e.g. Hair colour, skin colour, eye colour), can be a gradient or polarised.
Any other cosmetic installation option is up to the GM’s discretion.
Fusion Core Heart
Cybernetic, Heart
Crafting Recipe: Maznaride (100), Fabricator (1), Blacksmithing Kit
Prerequisites: +10% Vitality, +10% Psyche Properties: –
Weight: 0.5kg Cost: C$100
A mana fabricator made with void crystal substance put in place of one of your blood arteries, you can choose to activate your mana regen, regenerating 100 MP per round for 1 minute, after this effect is over, you become tired, this effect only activates when you are not afflicted with the tired condition, any effects that would temporarily remove the tired condition allow this cybernetic to be used again, but once the effect is over, immediately sends the wielder unconscious.
X-Eye
Cybernetic, Eyes
Crafting Recipe: Eye Base, Laser Focus (100), Blacksmithing Kit
Prerequisites: +10% Senses Properties: –
Weight: 0.1kg Cost: C$70
This optic replaces one of the wielders eyes and adds a crosshair in their vision. Whenever the wielder uses an aim action, They gain a +10% chance to hit and receive half of the effects of recoil.
Melatonin Inhibitor
Cybernetic, Neck
Crafting Recipe: Caffeine (100), Nullifier (1), Blacksmithing Kit
Prerequisites: +10% Vitality Properties: –
Weight: 0.1kg Cost: C$50
Regulates your nervous system to stop sending signals of needing to sleep, and produces chemicals that provide your body with the effects of rest. You do not need to sleep and can stay awake forever, you are unaffected by powers that would send you to sleep, Cybernetics that require you to sleep however still affect you. When you are unconscious, you are fully aware of everything that is going on as much as an awake person would be.
Extra Limbs
Cybernetic, Limbs
Crafting Recipe: Plastic (100), Nanomachines (100), Blacksmithing Kit
Prerequisites: +10% Agility Properties: –
Weight: 16kg Cost: C$30
Attaches an extra limb onto your body, such as wings, arms, or legs. Wings grant a fly speed of 2m/TP, with +2m for every extra pair of wings added. Arms allow you to carry extra objects, while legs increase your movement speed by 2m per leg.
Remote Cybertech Hardware
Cybernetic, Brain
Crafting Recipe: Activator (1), Nanomachines (250), Blacksmithing Kit
Prerequisites: +10% Intellect Properties: –
Weight: – Cost: C$15
Develop a heads up display developed in your eyes and brain, allowing you to interact with machines from a distance and see conditions of others and yourself.
Oxygen Producer
Cybernetic, Lung
Crafting Recipe: Oxygen Tank (1), Plastic (100), Blacksmithing Kit
Prerequisites: – Properties: –
Weight: 1kg Cost: C$10
A bonus lung is installed in your chest to allow you to naturally produce oxygen, stopping you from needing to breathe in places without oxygen, this does not stop you from being strangled.
Bone Replacement
Cybernetic, Bones
Crafting Recipe: Material of choice for replacement (750), Nanomachines (100), Blacksmithing Kit
Prerequisites: – Properties: –
Weight: Based on material Cost: C$500
Replaces your entire body with a different material of your choosing, your bones and body gain the effects of the new material.
Phoenix Receptors
Cybernetic, Limbs
Crafting Recipe: Panaceol (100), Fabricator (1), Blacksmithing Kit
Prerequisites: – Properties: –
Weight: – Cost: C$1000
Install receptors all over your body which replicates your skin and limbs once removed, replacing them in 12 hours, the receptors can be activated, healing 100 HP per round for 1 minute, once this effect ends, you become tired, this effect cannot be activated while tired, if the tired affliction is temporarily removed by another effect, once the effect is over, the wielder is immediately sent unconscious.
Sensory Boosters
Cybernetic, Brain
Crafting Recipe: Sensor (100), Fabricator (1), Blacksmithing Kit
Prerequisites: +10% Vitality Properties: –
Weight: 0.1kg Cost: C$100
Boosts your senses completely, you cannot be flanked, and can detect danger and creatures from 5m away. You cannot be caught surprised, and if you are blinded, can act as if you are able to see, other then perform tasks that normally require sight (e.g. reading). Receive a +10% bonus to actions made to detect others.
Contraceptive Implant
Cybernetic, Misc
Crafting Recipe: Nanomachines (100), Nullifier (1), Blacksmithing Kit
Prerequisites: – Properties: –
Weight: – Cost: C$1
As the name implies, this inhibits the wielder of this cybernetic’s ability to have children by more natural means.
Aperture Lens
Cybernetic, Eyes
Crafting Recipe: Telescope (1), Eye Frame (2), Blacksmithing Kit
Prerequisites: +10% Senses Properties: –
Weight: – Cost: C$70
Installs a modification in the wielders eyes to gain a zooming lens that can see places and people from afar. The range of all ranged weapons is doubled, and you can see anything in a long distance as long as its not obscured and you would normally be able to see it in the conditions you currently are in.
Built In Thermal Vision
Cybernetic, Eyes
Crafting Recipe: Thermal Vision Goggles (1), Eye Frame (2), Blacksmithing Kit
Prerequisites: +20% Senses Properties: –
Weight: 0.2kg Cost: C$155
Installs a modification in the wielders eyes to be able to see as if they had thermal vision, toggling this, the wielder is able to see different levels of heat as different intensities of colour, all targets that produce heat can be seen, anything that nullifies heat in a hot area can also be detected by this method.
Weapon Replacement
Cybernetic, Limbs
Crafting Recipe: Weapon of Choice (1), Steel (50), Blacksmithing Kit
Prerequisites: – Properties: –
Weight: Weight of the weapon Cost: +C$15
Replaces the wielder limb or installs a weapon from the wielders former limb into a weapon of their choice, they may always wield this weapon one handed, but lose access to the limb and cannot use it normally (e.g. they cannot wield items with two hands if one hand is instead a weapon), they are always considered armed and cannot be disarmed of this weapon.
Hidden Weapon
Cybernetic, Limbs
Crafting Recipe: Weapon of Choice (1), Bone (50), Blacksmithing Kit
Prerequisites: – Properties: –
Weight: Weight of the weapon Cost: +C$30
Transforms the targets limb into a weapon of their choice, they may use this limb functionally as if they had a limb prior, but receive all the benefits of having a weapon, this weapon deals 20% less damage, and any ranged weapons that were installed do not use ammunition, and instead cause the wielder to take 10 bleed damage per ammunition used.
Leg Hydraulics
Cybernetic, Limbs
Crafting Recipe: Hydraulics (1), Bone (50), Blacksmithing Kit
Prerequisites: +10% Agility Properties: –
Weight: 4kg Cost: C$60
Installs hydraulics into the wielders legs, allowing the wielder to double jump, and increasing their ordinary jump to 3m/TP, all fall damage deals 25% of damage to the wielder of this cybernetic and they may only take fall damage after falling 30m. They may jump horizontally while sprinting, granting them a swift jump of +2m/TP, they perform this jump every time they spend a time point to move, and can take it whenever they choose to within that time point of movement. This jump allows them to avoid pressure plates or any traps that would trigger if they step on the ground normally and jump over any gaps.
Codec
Cybernetic, Brain
Crafting Recipe: Wires (10), Nanomachines (50), Blacksmithing Kit
Prerequisites: – Properties: –
Weight: – Cost: C$2.5
This small device allows for a direct input to the metasphere in your own head, allowing you to browse the metasphere in your vision through augmented reality and other means. You always know where north is, what time it is and you gain the ability to communicate via long distance with other codec users through messaging services as long as they are connected in some way to the metasphere. You may also add people as friends and be able to see them easier in crowds and set various waypoints to locations, marking them on maps for all to see. These are only some uses of the Codec. There are many more uses with the Codec that can’t all be listed here, but feel free to get creative with it!
You gain a +25% bonus to all Quick Thinking and Knowledge actions, and the Study Action’s TP cost is reduced by half.
Built In Night Vision
Cybernetic, Eyes
Crafting Recipe: Night Vision Goggles (1), Eye Frame (2), Blacksmithing Kit
Prerequisites: +20% Senses Properties: –
Weight: 0.2kg Cost: C$125
Installs a modification in the wielders eyes which allows them to see in a 16 bit colour display in dark conditions. They see pure darkness and dim light as if it were in bright light conditions, but struggle slightly with telling important details such as colour variations or shape, colours that it cannot detect are rounded up to the nearest colour or blended in with the background to make the most sense with visual clarity.
Leg Thrusters
Cybernetic, Limbs
Crafting Recipe: Jet (5), Bone (50), Blacksmithing Kit
Prerequisites: +10% Agility Properties: –
Weight: 6kg Cost: C$100
Installs jets on the wielders legs and feet, allowing them to gain a fly speed of 2m/TP, they may sprint with this speed and receive all the benefits of other perks, they may use this to always hover and never touch the ground and can fly a huge distance.
Movement Mufflers
Cybernetic, Limbs
Crafting Recipe: Nullifier (2), Bone (50), Blacksmithing Kit
Prerequisites: +10% Agility Properties: –
Weight: 2kg Cost: C$50
Installs nullifiers on the bottom of the feet of the wielder, and adds nullifiers on their joints aswell, to remove the sound of their movement and any actions they would normally take, they gain a +25% bonus to Stealth actions to stay hidden. Their movement does not trigger any traps or sensors, and their weight doesn’t trigger any pressure mechanisms.
Mechanical Limb
Cybernetic, Limbs
Crafting Recipe: Steel (50), Nanomachines (100), Blacksmithing Kit
Prerequisites: Loss of a limb Properties: –
Weight: 20kg Cost: C$10
Turns one of the wielders former limbs into a mechanical version of the same limb, while it is fairly slow, it functions fairly well, is fairly accurate to the former limb with all joints having a 360 degree rotation and allows the wielder to use their formerly lost limb at a -20% to all actions with that limb, actions that require two hands to perform instead are only -10% to the action. The user may install modifications into this limb to change its uses.
Nullifier
Cybernetic, Miscellaneous
Crafting Recipe: Torpensine (100), Cybernetic Frame (1), Blacksmithing Kit
Prerequisites: – Properties: –
Weight: – Cost: C$5
Installs a nullifier in a location of the wielders body, allowing them to turn off a sense in that part of the body, be it feeling, sight, smell, taste, or hearing, they may turn this on and off at will. They must pick one sense per nullifier (touch, sight, smell, taste, sound), any effects that would affect any of those senses instead do not affect the wielder of the nullifier that prevents that sense from going off.
Activator
Cybernetic, Miscellaneous
Crafting Recipe: Nanomachines (100), Cybernetic Frame (1), Blacksmithing Kit
Prerequisites: – Properties: –
Weight: – Cost: C$5
Installs an activator in the wielders body, designed with a set code of actions, used mainly as a contingency plan, this activator can activate either by the wielders choice or a specific trigger (e.g. being unconscious or dead), allowing them to perform a single action equal to 1 TP per activator they install on themselves. Multiple activators may activate all at once or in sequence.
Fabricator
Cybernetic, Miscellaneous
Crafting Recipe: Wires (200), Cybernetic Frame (1), Blacksmithing Kit
Prerequisites: – Properties: –
Weight: – Cost: C$10
Installs a fabricator that reproduces a chemical of choice inside of the wielder. Wielder must choose 1 chemical before installing e.g. panaceol, they may use that chemical once per day. No two fabricators of the same chemical can be installed into a person, if so, they only receive the benefits of one fabricator of the same chemical.
Development Potential Incrementor
Cybernetic, Brain
Crafting Recipe: (Special Item) (100), Fabricator (1), Blacksmithing Kit
Prerequisites: – Properties: –
Weight: – Cost: C$100
Installs a capacitor into the wielders brain which increases their ability scores by +5% based on the substance they chose to craft/purchase this cybernetic with.
Cortex Bomb
Cybernetic, Brain
Crafting Recipe: Frag Grenade (1), Activator (1), Blacksmithing Kit
Prerequisites: +10% Nerve Properties: –
Weight: – Cost: C$85
Installs an exploding device into the wielders head that can be activated either by a button press, special trigger or when the wielder dies. The explosion affects a 2m radius and deals 1,000 (1d4%) Explosive damage. If activated with a button press or special trigger, this immediately kills the wielder.
Monocleus “Spyglass” Eye
Cybernetic, Eye
Crafting Recipe: Eye Base (1), Spyglass (1), Blacksmithing Kit
Prerequisites: +10% Senses Properties: –
Weight: 0.1kg Cost: C$50
The Monocleus “Spyglass” Eye is an enhancement to ones eye that allows them to zoom in to see things from quadruple the distance, Weapons ranges while aimed are multiplied by x4, but provokes exposure when used. The target may also see from x4 the amount they would normally see, but this also provokes exposure when being performed.
Hook-line
Cybernetic, Hands
Crafting Recipe: Fishing Wire (100m), Nanomachines (100), Blacksmithing Kit
Prerequisites: +10% Agility Properties: –
Weight: 0.1kg Cost: C$80
This cybernetic creates a small indentation on the tips of ones fingers (or anywhere the user prefers.), This cybernetic allows small lines of hooks to interact and grab objects from 2m away. Your touch range is increased by 2m.
Emotional Regulator
Cybernetic, Brain
Crafting Recipe: Logitimine (100), Nullifier (1), Blacksmithing Kit
Prerequisites: ≤ -10% Nerve Properties: –
Weight: – Cost: C$15
For those who cannot regulate their emotions well, this cybernetic changes their brain chemistry to a point where it is perfectly balanced and fine tuned, It dulls the less desirable emotions of the user while balancing out the more desirable ones. People with this cybernetic receive a +20% bonus on resisting all mental effects that affect their emotions.
Haptic Reader
Cybernetic, Hands
Crafting Recipe: Button (10), Gauntlet (2), Blacksmithing Kit
Prerequisites: – Properties: –
Weight: – Cost: C$80
This device is engraved into the fingers of the user, The user, even when blinded, may read anything that their hand can touch, physical or virtual, through the sensations of their fingers.
Shock-Absorption
Cybernetic, Limbs
Crafting Recipe: Hydraulics (50), Pressure Plate (5), Blacksmithing Kit
Prerequisites: +10% Fortitude Properties: –
Weight: 0.1kg Cost: C$110
Installs small shock absorption pistons in both the arms and legs of the wearer. The user takes only ¼ of the damage from falling, and all knockback they receive is halved.
Echolocation Clackers
Cybernetic, Hands
Crafting Recipe: Steel (20), Energy Amplifier (6), Blacksmithing Kit
Prerequisites: +10% Muscle Properties: –
Weight: 0.25kg Cost: C$125
This installs two metal plates on the tips of your fingers and the top of ones palm, when these two metals are tapped together at high force, it creates a loud burst that can be heard from 1km, those who are blinded can briefly gain a snapshot of the nearby area, they gain a +20% bonus to see while blinded.
Defence Matrix
Cybernetic, Skin
Crafting Recipe: Forcefield Emitter (50), Cloth Wrapping (25), Blacksmithing Kit
Prerequisites: +10% Fortitude Properties: –
Weight: 0.3kg Cost: C$150
This generates a small forcefield around the wearer, granting 25 temporary HP over the wielder that lasts at the start of a combat, this forcefield regenerates at dawn everyday.
Cranial Plating
Cybernetic, Head
Crafting Recipe: Helmet (1), Steel (50), Blacksmithing Kit
Prerequisites: +10% Psyche Properties: –
Weight: 2kg Cost: C$75
Installs some plates into the skull of the wearer, granting a +10% Damage Reduction against Headshots, and a +20% bonus to resisting mental effects.
Extension Limb
Cybernetic, Limbs
Crafting Recipe: Hydraulics (50), Pistons (50), Blacksmithing Kit
Prerequisites: +10% Agility Properties: –
Weight: 2kg Cost: C$85
You create a hydraulic piston that extends your limbs, granting you a +1m range bonus on melee attacks.
Iron Stomach Replacement
Cybernetic, Torso
Crafting Recipe: Steel (100), Pump (5), Blacksmithing Kit
Prerequisites: +10% Vitality Properties: –
Weight: 0.5kg Cost: C$65
Replaces the stomach of the user with a prosthetic, which grants them a +20% bonus to resisting consumed poisons and rotten food.
Chameleon Sheen
Cybernetic, Skin
Crafting Recipe: Screen (100), Cloth Wrapping (100), Blacksmithing Kit
Prerequisites: +10% Agility Properties: –
Weight: 4kg Cost: C$165
Installs various thin microscopic mirrors along the users skin and allowing them to blend in with their surrounding environment automatically, granting a +10% Bonus to Stealth actions based on sight.
Recoil Nullifiers
Cybernetic, Limbs
Crafting Recipe: Gyroscope (50), Hydraulics (10), Blacksmithing Kit
Prerequisites: +10% Agility Properties: –
Weight: 3kg Cost: C$105
The user has various stabilisers implanted in their arms, granting a x1 critical modifier increase when using a ranged weapon.
Adrenal Gland Amplifier
Cybernetic, Heart
Crafting Recipe: Storamine (100), Fabricator (1), Blacksmithing Kit
Prerequisites: +10% Fortitude Properties: –
Weight: – Cost: C$100
An Adrenal Gland enhancement that allows the user to control how much adrenaline their body produces, regenerating 100 SP per round for 1 minute, after this effect is over, you become tired, this effect only activates when you are not afflicted with the tired condition, any effects that would temporarily remove the tired condition allow this cybernetic to be used again, but once the effect is over, immediately sends the wielder unconscious.
Reactant Fluid Replacement
Cybernetic, Blood
Crafting Recipe: Mortisin (100), Fabricator (100), Blacksmithing Kit
Prerequisites: +15% Vitality Properties: –
Weight: 0.5kg Cost: C$250
Changes the entire blood structure of a person. They may use their HP to cast their powers and perks, their MP and SP are converted to their HP total, and lose their MP and SP, any powers that affect the users MP and SP automatically fail.
Spiderlimbs
Cybernetic, Limbs
Crafting Recipe: Fishing Hook (100), Gauntlet (2), Blacksmithing Kit
Prerequisites: +5% Agility Properties: –
Weight: – Cost: C$70
Installs a specialised nanoweave material on ones fingertips and palms, it allows them to climb up vertical and under horizontal surfaces for 3m/TP with no struggle. The user is always able to hold themselves up on any surface and does not slip or fall while using Spiderlimbs.
Arm Boosters
Cybernetic, Limbs
Crafting Recipe: Jet (100), Pump (10), Blacksmithing Kit
Prerequisites: +10% Muscle Properties: –
Weight: 5kg Cost: C$60
The user has small jets installed in the elbows and knees of their limbs, allowing their attacks to have more force behind them. They gain a +10% Damage increase when using melee weapons.
Reflex Enhancers
Cybernetics, Nervous System
Crafting Recipe: Energy Amplifiers (100), Reactor (2), Blacksmithing Kit
Prerequisites: +10% Senses Properties: –
Weight: 0.5kg Cost: C$90
The reflexes of the wearer are enhanced as they install various nanorelays into ones brain, Granting a +10% to all Dodge actions.
Age Nullifier
Cybernetics, Skin
Crafting Recipe: Nanomachines (100), Mortisin (5), Blacksmithing Kit
Prerequisites: +10% Luck Properties: –
Weight: 3kg Cost: C$35
The age of the wearer is slowed down by an astronomically large amount, they physically age 1 year for every 10 years that pass.
Vocal Modulator
Cybernetic, Voice
Crafting Recipe: Torpensine (100), Fabricator (1), Blacksmithing Kit
Prerequisites: +10% Social Properties: –
Weight: – Cost: C$75
The user installs a prosthetic voicebox that alters the way their voice sounds, They may mimic other voices and sounds perfectly (DC 75 to tell if their voice is altered) if they have heard it before. They may change the volume and sound of their voice to reach up to a 1km range.
Time Dilator
Cybernetic, Nervous System
Crafting Recipe: Celetriasene (100), Fabricator (1), Blacksmithing Kit
Prerequisites: +20% Senses Properties: –
Weight: 3kg Cost: C$300
The users nervous system is altered in such a way that they can slow down their perception of time. The user may activate this Cybernetic, once activated, all TP costs are removed for 1 round, and their actions do not count to the action total achieved to move to the next round, all ranged attacks do not hit their targets until the next round, and the user receives a +25% to all dodge actions, all melee attacks made by the user cannot be dodged, the effects of this Cybernetic do not work against another person using this cybernetic. After this ability is used, the user is tired, this effect only activates when the user is not afflicted with the tired condition, any effects that would temporarily remove the tired condition allow this cybernetic to be used again, but once the effect is over, immediately sends the user unconscious.