Home > Rulebook > Crafting > Tinkering
Tinkering is the process of directly modifying a weapon to perform differently and have a different focus in comparison to the weapon’s standard. To perform a Tinker, the person performs a Craft action, to successfully tinker the item, they must pass the Craft DC of the category of weapon, and work on these adjustments for 1 hour for every 3 tinker points spent.

You gain a free +1 Tinker Point maximum with every +15% Intellect that you have. You can gain more tinker points by adding downsides or penalties to your item, see the table below for more information.

Table: Tinker Points    
Modifier Description Cost
Base Damage Increase/Decrease’s the base damage by 50 Gain 1 Tinker Point when Decreasing (-).
Lose 1 Tinker Point when Increasing (+).
Damage Dice Increase/Decrease the damage dice by one step (e.g. d4 becomes d6 or vice versa) Gain 1 Tinker Point when Increasing (+).
Lose 1 Tinker Point when Decreasing (-).
Critical Increase/decrease the critical chance by x1 Gain 1 Tinker Point when Decreasing (-).
Lose 1 Tinker Point when Increasing (+).
Range Increase/decrease the range of the weapon by 1m (or 10m for a ranged weapon) Gain 1 Tinker Point when Decreasing (-).
Lose 1 Tinker Point when Increasing (+).
TP Cost Increase the TP cost by 1, or decrease the TP cost by 0.1 Gain 1 Tinker Point when Increasing (+).
Lose 1 Tinker Point when Decreasing (-).
Capacity Increase/Decrease the weapon’s capacity (if any) by 1 Gain 1 Tinker Point when Decreasing (-).
Lose 1 Tinker Point when Increasing (+).
Reload TP Increase the Reload TP cost by 1, or decrease the Reload TP cost by 0.25 Gain 1 Tinker Point when Increasing (+).
Lose 1 Tinker Point when Decreasing (-).
Weight Decrease the weight by -250g 1 Tinker Point
Damage Reduction Increase/Decrease the DR by +5% Gain 1 Tinker Point when Decreasing (-).
Lose 1 Tinker Point when Increasing (+).
Damage Threshold Increase/Decrease the DT by 50 Gain 1 Tinker Point when Decreasing (-).
Lose 1 Tinker Point when Increasing (+).
Properties Add/remove a property from a weapon. Note: Increasing a property also counts as adding. 1 Tinker Point.