Tinkering
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Tinkering is the process of directly modifying a weapon to perform differently and have a different focus in comparison to the weapon’s standard. To perform a Tinker, the person performs a Craft action, to successfully tinker the item, they must pass the Craft DC of the category of weapon, and work on these adjustments for 1 hour for every 3 tinker points spent.
You gain a free +1 Tinker Point maximum with every +15% Intellect that you have. You can gain more tinker points by adding downsides or penalties to your item, see the table below for more information.
Table: Tinker Points | ||
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Modifier | Description | Cost |
Base Damage | Increase/Decrease’s the base damage by 50 | Gain 1 Tinker Point when Decreasing (-). Lose 1 Tinker Point when Increasing (+). |
Damage Dice | Increase/Decrease the damage dice by one step (e.g. d4 becomes d6 or vice versa) | Gain 1 Tinker Point when Increasing (+). Lose 1 Tinker Point when Decreasing (-). |
Critical | Increase/decrease the critical chance by x1 | Gain 1 Tinker Point when Decreasing (-). Lose 1 Tinker Point when Increasing (+). |
Range | Increase/decrease the range of the weapon by 1m (or 10m for a ranged weapon) | Gain 1 Tinker Point when Decreasing (-). Lose 1 Tinker Point when Increasing (+). |
TP Cost | Increase the TP cost by 1, or decrease the TP cost by 0.1 | Gain 1 Tinker Point when Increasing (+). Lose 1 Tinker Point when Decreasing (-). |
Capacity | Increase/Decrease the weapon’s capacity (if any) by 1 | Gain 1 Tinker Point when Decreasing (-). Lose 1 Tinker Point when Increasing (+). |
Reload TP | Increase the Reload TP cost by 1, or decrease the Reload TP cost by 0.25 | Gain 1 Tinker Point when Increasing (+). Lose 1 Tinker Point when Decreasing (-). |
Weight | Decrease the weight by -250g | 1 Tinker Point |
Damage Reduction | Increase/Decrease the DR by +5% | Gain 1 Tinker Point when Decreasing (-). Lose 1 Tinker Point when Increasing (+). |
Damage Threshold | Increase/Decrease the DT by 50 | Gain 1 Tinker Point when Decreasing (-). Lose 1 Tinker Point when Increasing (+). |
Properties | Add/remove a property from a weapon. Note: Increasing a property also counts as adding. | 1 Tinker Point. |