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A more complicated strategy of gathering, Farming is incredibly important, and usually comes from seeds of plants or other items. Being essential to long-term survival in a location, Farming grants the ability to receive and cultivate resources for your own purposes. Most Farming strategies require the use of Food to create more Food or other goods.

Fishing

Fishing typically requires a Fishing Rod, some Food, and a lot of patience. When beginning your fishing through any means, the GM rolls a Luck action + 10% for each Bait added (DC 100), on success, you manage to catch a single fish, which can be harvested like an Animal Corpse resource node. The GM rolls this every 30 minutes you spend fishing.

You may only fish near bodies of water that could possibly contain fish e.g. River, Lakes, Ocean, etc.

Husbandry

You may raise animals and feed them everyday, requiring an Animal Friendship action (DC 100 for animals that are domesticated, and DC 150 for animals that are not). On success, you can tame the animal.

If you have more then one animal, you can allow them to breed, which takes a while, but creates a child between the two animals within 4 weeks for a domestic animal, and 12 weeks for a wild animal. Domestic animals grow to maturity in 8 weeks, while Wild Animals grow to maturity in 24 weeks.

To keep an animal alive, you must use 3 Food per animal owned everyday, must feel safe in your care and they must have reliable access to water (atleast 1L per creature). You may use an Animal Friendship action (DC 50 for a domestic tamed creature, DC 100 for a wild tamed creature) everyday to increase your bond with them.

Missing a food, water or safety requirement causes the animal to not produce any food that day. All animals around the animal that doesn’t meet these requirements also have their dice rolls halved.

Each mature animal owned produces 1d4 Food per day. A creature that has it’s bond increased every week produces 2d4 Food per day.

Vegetation

To use the vegetation around you for farming, you must extract seeds from various plants and food. You can create 1 seed from 2 Food. When planting a seed, the GM rolls a d4, on a 1-3, the seed planted is a Plant Resource Node, and on a 4, the seed planted is a Tree Resource Node.

Seeds take about 1 week to grow for plants, and 2 weeks to grow for trees. These seeds must be watered with 1l of water everyday. If a seed misses a day of watering, it takes an additional day for the seed to grow. If a seed is not watered in 2 days, it is dead, and produces no resource node.