Giant
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These hulking, large humanoids are known for their towering presence, effortless strength, and their larger-then-life personalities. Giants wander around and explore the small world around them, testing their strength almost constantly with the smaller creatures, even believing that they are more superior and above the rules of others. Giants are considered fairly troublesome due to their nature, but are known to show amazing hospitality, companionship and be a very beloved ally in any battle.
Characteristics
Giants are known characteristically for their giant, hulking bodies that are exceptionally larger then others, with a bulkier chest and wider shoulders then most other creatures of their size, with large heads, and usually a very muscular body due to their own size.
Giants are very extreme in their personalities, never being afraid to express their innate, true selves, and having quite simplistic hobbies, such as cheesemaking or farming. Giants are willing to do anything for these hobbies. These simplistic livestyles are a beloved trait with the Giants, being the most relatable. Due to these lifestyles, Giants are known to have relatively good insight on various events, especially in a complex world.
Native Environments
Giants are known to reside in a specific location, their form changing based on their biome that they are from. Giants tend to stay within these areas due to their bodies having natural advantages towards the areas. Giants are associated with their biome first and foremost, their body truly forming while they reside in an area for the first few years when they are born.
History
Giant history used to be much more diverse, being a whole society a long, long time ago. They communicated with one another amongst a small planet, before infighting and pestilence occurred, causing them to fracture and travel to new locations, separating permanently from other Giants, out of fear of the infighting to occur again.
Society & Culture
Giants had a rich society in the past, working with each other in their own areas to create a harmonious society in their circle, constantly raiding and pillaging various other races, they were initially very aggressive. Over time, they showed more trust and kindness to those around them, before the society of Giants eventually got horribly sick as plagues started spreading, those who were uninfected left the society, living in solitude and isolation from others.
Giant Racial Modifiers
Table: Giant HP, MP and SP | ||
---|---|---|
Racial Modifiers | At Level 1 | Every Level After |
Health Points (HP) | 150 + Vitality % | 1d12 x 5 + Vitality % |
Magic Points (MP) | 100 + Psyche % | 1d8 x 5 + Psyche % |
Stamina Points (SP) | 100 + Fortitude % | 1d8 x 5 + Fortitude % |
Giant Racial Traits
Racial Modifiers – When not choosing a subrace, you gain a +10% to two ability scores of your choice.
Size – Giant range from Large, Huge and Colossal sizes.
Movement Speed – Giants move at 2m/TP.
Languages Known – Giant start knowing Primordial, for every +5% Intellect Modifier they have, they may learn an additional language.
Major Traits
Huge Stature – Giants automatically succeed at all actions to move through objects that are smaller then themselves. All Targets that they move through immediately take 100 (d2%) Bludgeoning damage per level of the Giant.
Territorial – Giants can claim a 1km radius that they have remained in for more then a day as their territory, while in this area, their first hit on a target is always a critical hit, and all attacks performed automatically hit the target, and are unblockable.
Unencumbered – Giants can carry up to +2,500kg more then their current size, they are immune to any terrain changes or effects, and do not get exhausted while carrying over this amount. They can carry any sized weapon in one hand, and do not suffer any penalties due to the weapons size while using it.
Minor Traits
Intimidating – Giants gain a +50% bonus to all actions made to intimidate others.
Giant Sight – Giants can see twice as far as other creatures. They gain a +20% bonus to all actions made to throw items.
Destructive – Giants automatically break all steel items or weaker that they hit. All fragile items that a giant hits are destroyed.
Giant Subraces
Subraces are variants of the main race that change the abilities and aesthetic of the race, Subraces are not mandatory to choose, but you may only choose one subrace for your character.
Mountain
Mountain Giants live in various mountainous locations, loving heights, and enjoying the views upon the top of them, they’re known to scale and climb mountains with ease, having long beards and hair, with large hands designed to help them climb further.
Mountain Racial Modifiers – Mountain Giants gain a +10% Vitality, +5% Muscle, and a -5% Social
Height Lover – Mountain Giants gain a +20% bonus to Muscle, Vitality, Fortitude and Agility while 500m above the ground
Cheese Gourmand – Mountain Giants receive a +50% bonus to all actions involving cheese
Climber – Mountain Giants have a climb speed of 4m/TP.
Ice
Ice Giants live in cold environments, having an icy back and skin, their body contains multiple ice spikes along their arms and legs. Ice Giants are known to be seen in ice baths when relaxing, taking full advantage of the cold to shock their systems gently.
Ice Racial Modifiers – Ice Giants gain a +10% Intellect, +5% Fortitude, and a -5% Nerve
Glacial Guard – When attacked in melee range, Ice Giants deal 25% of the damage they receive from a block back to the attacker
Cold Heart – Ice Giants are immune to all Frost damage and effects, and are immune to cold temperatures. They receive a +40% bonus against all emotion based attacks.
Frost Breath – Ice Giants gain the breath weapon power. All frost damage dealt with this power is doubled.
Swamp
Swamp Giants are known to be very scaly, living in deep, dark swamps and bogs, with mud and seaweed hanging from their heads, they tend to be sneaky, hiding underwater and waiting for those to step in their range, before grabbing and dragging them down into the depths of the swamp.
Swamp Racial Modifiers – Swamp Giants gain a +10% Senses, +5% Agility, and a -5% Luck
Swamp Monster – Swamp Giants are invisible while hiding underwater
Amphibious – Swamp Giants can breathe underwater indefinitely, and have a swim speed of 2m/TP.
Poison Resistant – Swamp Giants are resistant to all Poisons.
Hell
Hell Giants are general guards in the underworld, being incredible powerful, they act as enforcers, fighters, warriors and are incredibly harsh, unrelentlessly killing those who are in their way. They usually have two large horns, and a fleshy appearance, usually with no eyes, or two small, beady ones, and black hair in various locations over their body. Their legs are similar to that of a goats.
Hell Racial Modifiers – Hell Giants gain a +10% Fortitude, +5% Muscle, and a -5% Senses
Hellknight – Hell Giants gain two horns on their head that they may use as unarmed weapons, they deal double damage with these horns. They gain the power Flare.
Heat Treated – Hell Giants are immune to all Fire damage and all hot temperatures and hot environmental effects (e.g. Lava), all fire imbuement effects on their weapons have double the effect and last twice as long.
Blindsight – Hell Giants can see perfectly while blinded.
Treant
Treant Giants have the appearance of live trees, being made mostly of wood, their tops contain multiple branches with leaves of various colours, matching the seasons of the local area. They are typically found in forests, being their natural defenders and protectors of such places, and are revered as such.
Treant Racial Modifiers – Treant Giants gain a +10% Psyche, +5% Senses, and a -5% Agility
Tree-like – Treant Giants automatically succeed on all actions made to appear as a tree, and gain multiple branches that they may use as weapons, treat these branches as if they were tails. The Treant Giant receives 4 of these branches that they may use as unarmed weapons.
Barkskin – Treant Giants receive a +10% Damage Reduction bonus. They are resistant to all forms of bludgeoning and piercing damage, but have weakness to fire damage.
Garden Warrior – Treant Giants are automatically friendly with all animals, plants and beasts.
Cyclops
Cyclops Giants are known for their characteristically one eye, they are known to be craftsman in history, creating legendary weapons in various folklore, working together with one-another, they sometimes are sighted with horns and pointed ears, however, these are more rarer additions to their appearance.
Cyclops Racial Modifiers – Cyclops Giants gain a +10% Muscle, +5% Intellect, and a -5% Agility
Stereoblindness – Cyclops Giants are immune to illusions, and can use the Aim action for no TP cost.
Forge Worker – Cyclops Giants are resistant to all fire damage, and are unaffected by heated items.
Craftsman – Cyclops Giants receive a +25% bonus to all actions made to craft items.
Space
Space Giants are silver-skinned, with multiple tentacles on their face and pure black eyes, they exist solely in vacuums, flying around in them and adapting by salvaging resources that they can find in the largely empty area between planets.
Space Racial Modifiers – Space Giants gain a +10% Luck, +5% Social, and a -5% Muscle
Spaceborn – Space Giants do not need to breathe, and gain a 2m/TP flight speed. They receive a +25% bonus to hit and damage while in a vacuum
Gravity Punch – Space Giants unarmed attacks that successfully hit knock back the target at 1m per level.
Unmoving – Space Giants are immune to all knockback effects, and cannot be knocked prone.