Home > Rulebook > Powers > Illusory > Major Illusion
You create a large, wide-scale illusion that tricks all that enter it.

Prerequisites: Illusion, +15% Senses, Level 12
TP Cost: 5 MP Cost: 100 per minute
Descriptors: Mental Casting: Senses
Range: 1km Components: V, S, F (A glass cube)

You create a 1km long illusion that makes the use of all senses which immerses all targets in the area. All targets (excluding yourself) believe that this illusion is real and must take a Perception action (DC caster’s Senses Modifier) to see past these illusions, if they succeed, they realise that this is merely just an illusion.

Cantrip – If your targets believe you, your illusions become +30% harder to see through.

Imbuement Effect
Target – The target receives the effects of the power.